<ActorFrame> <children>
	<BitmapText
		Condition="GetPref('EventMode') and ( ( ( Profile(0).SessionTimer or 0 ) == 0 ) or GAMESTATE:IsCourseMode() )"
		Text="event" 
        Font="_wendy small"
        OnCommand="ShadowLength,0;zoom,0.6"
    />
	<BitmapText
		Condition="IsTimedSet()"
		Text="timer" 
        Font="_wendy small" 
        OnCommand="%function(self) 
			self:shadowlength(0); 
			self:zoom(0.6); 
			self:horizalign('right'); 
			self:x(130)
			if GAMESTATE:GetEnv('Mods') then self:playcommand('Timer') else self:queuecommand('Timer') end 
		end"
		TimerCommand="%TimedSet.Timer"
	/>
</children> </ActorFrame>