<ActorFrame><children>
	<AutoActor File="ScreenEvaluation overlay" />
	<ActorFrame 
		Condition="GAMESTATE:IsHumanPlayer(PLAYER_1)"
		InitCommand="x,SCREEN_CENTER_X-160+EvalX();y,SCREEN_CENTER_Y-60,DrawOrder,101;zoom,2.5"
		OnCommand="addx,-EvalTweenDistance();decelerate,0.5;addx,EvalTweenDistance();sleep,2;decelerate,0.5;zoom,1;x,SCREEN_CENTER_X-240+EvalX();y,SCREEN_CENTER_Y-38"
		OffCommand="accelerate,0.3;addx,-EvalTweenDistance()"
	><children>
		<BitmapText
			Font="_misoreg small"
			Text="Total Time:"
			InitCommand="y,-10;horizalign,left;x,-40;zoom,0.5;skewx,-0.18;diffusebottomedge,#C94E4E"
		/>
		<BitmapText
			Font="_misoreg small"
			Text="????"
			InitCommand="%function(self) local s=SecondsToMSSMsMs( STATSMAN:GetCurStageStats():GetPlayerStageStats(PLAYER_1):GetSurvivalSeconds() ); self:settext(s) end"
			OnCommand="x,10;y,10;zoomx,0.7;zoomy,0.9;diffusebottomedge,0.7,0.7,0.7,1"
		/>
	</children></ActorFrame>
	<ActorFrame 
		Condition="GAMESTATE:IsHumanPlayer(PLAYER_2)"
		InitCommand="x,SCREEN_CENTER_X+160+EvalX();y,SCREEN_CENTER_Y-60;DrawOrder,101;zoom,2.5"
		OnCommand="addx,EvalTweenDistance();decelerate,0.5;addx,-EvalTweenDistance();sleep,2;decelerate,0.5;zoom,1;x,SCREEN_CENTER_X+50+EvalX();y,SCREEN_CENTER_Y-38"
		OffCommand="accelerate,0.3;addx,EvalTweenDistance()"
	><children>
		<BitmapText
			Font="_misoreg small"
			Text="Total Time:"
			InitCommand="y,-10;horizalign,left;x,-40;zoom,0.5;skewx,-0.18;diffusebottomedge,#C94E4E"
		/>
		<BitmapText
			Font="_misoreg small"
			Text="????"
			InitCommand="%function(self) local s=SecondsToMSSMsMs( STATSMAN:GetCurStageStats():GetPlayerStageStats(PLAYER_2):GetSurvivalSeconds() ); self:settext(s) end"
			OnCommand="x,10;y,10;zoomx,0.7;zoomy,0.9;diffusebottomedge,0.7,0.7,0.7,1"
		/>
	</children></ActorFrame>
</children></ActorFrame>