[BGAnimation]

[Layer1]
Condition=GAMESTATE:GetCoinMode()~=COIN_MODE_FREE and GAMESTATE:GetPremium()==PREMIUM_JOINT
Font=_misobold small
Text=play 2 PLAYER for 1 credit!
OnCommand=x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y+170;zoom,0.6;ShadowLength,0;diffusetopedge,0.5,0.5,0.5,1;glowshift

[Layer2]
Condition=GAMESTATE:GetCoinMode()~=COIN_MODE_FREE and GAMESTATE:GetPremium()==PREMIUM_DOUBLE
Font=_misobold small
Text=play DOUBLE for 1 credit!
OnCommand=x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y+170;zoom,0.6;ShadowLength,0;diffusetopedge,0.5,0.5,0.5,1;glowshift

[Layer4]
Type=BitmapText
Font=_wendy small
Text=PRESS START
OnCommand=x,SCREEN_CENTER_X;y,SCREEN_BOTTOM-100;zoom,0.95;ShadowLength,0;diffuseblink;EffectPeriod,0.5;EffectColor1,1,1,1,0;EffectColor2,1,1,1,1

[Layer6]
Condition=GAMESTATE:GetCoinMode()==COIN_MODE_FREE
File=../ScreenAttract overlay

[Layer7]
Font=_misobold white
Text=
OnCommand=x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y-163;zoom,0.3;shadowlength,0;diffusealpha,0;sleep,.3;queuecommand,Set
SetCommand=%function(self) s = SCREENMAN:GetTopScreen():GetChild('MaxStages'):GetText() self:settext(s) self:linear(.5) self:diffusealpha(1) end 
OffCommand=%TitleMenuOut
