<ActorFrame OnCommand="%function()
		-- OpenITG scalable check
		if FUCK_EXE then return end
		for pn=0,1 do
			if GAMESTATE:PlayerIsUsingModifier(pn, 'scalable') then
				GAMESTATE:ApplyGameCommand('mod,cel', pn+1)
			end
		end
	end"><children>
	<ActorFrame OnCommand="%function() if IsTimedSet() then GAMESTATE:SetTemporaryEventMode(true) end end" />
	<ActorFrame OnCommand="%function(self) maxClamp = 0; self:queuecommand('Increase') end" IncreaseCommand="%function(self) maxClamp = maxClamp + .05; if maxClamp < 1 then self:sleep(.025) self:queuecommand('Increase') end Layer='noholds' end" />
	<Layer
		Class="AutoActor" 
		File="../_shared underlay arrows"
		OnCommand="queuecommand,Load"
	/>
</children></ActorFrame>
