sm-ssc v1.0 beta 4 crash report (build 23, 20100601 @ 02:52:47 Central Daylight Time)
--------------------------------------

Crash reason: Invalid parameter

Thread: Main thread
        FontManager.cpp:46 FontManager::LoadFont(/Themes/_fallback/Fonts/frutiger 24px.ini).
        RageTextureManager.cpp:126 RageTextureManager::LoadTexture(/Themes/default/Graphics/_blank.png).
        BitmapText.cpp:144 BitmapText::LoadFromFont(/Themes/_fallback/Fonts/frutiger 24px.ini)
        FontManager.cpp:46 FontManager::LoadFont(/Themes/_fallback/Fonts/frutiger 24px.ini).
        ArchHooks_Win32.cpp:22 Invalid parameter
Thread: Decode thread
        RageSoundDriver_Generic_Software.cpp:197 
        RageSoundDriver_Generic_Software.cpp:197 
        RageSoundDriver_Generic_Software.cpp:197 
        RageSoundDriver_Generic_Software.cpp:197 
        RageSoundDriver_Generic_Software.cpp:197 
Thread: Mixer thread
Thread: Music thread
        RageFileDriverDirectHelpers.cpp:278 H:/GAMESNSHIT/PARASTAR_V004/PARASTAR04/Themes/parastar/Sounds/*
        RageFileDriverDirectHelpers.cpp:278 H:/GAMESNSHIT/PARASTAR_V004/PARASTAR04/Themes/parastar/Sounds/*
        RageFileDriverDirectHelpers.cpp:278 H:/GAMESNSHIT/PARASTAR_V004/PARASTAR04/Themes/_portKit-sm4/Sounds/*
        RageFileDriverDirectHelpers.cpp:278 H:/GAMESNSHIT/PARASTAR_V004/PARASTAR04/Themes/_fallback/Sounds/*
Thread: Worker thread (MemoryCardWorker)
Thread: Worker thread (/@mc1int/)
Thread: Worker thread (/@mc2int/)
Thread: DirectInput thread
        InputHandler_DirectInput.cpp:647 
        InputHandler_DirectInput.cpp:623 
        InputHandler_DirectInput.cpp:642 
        InputHandler_DirectInput.cpp:647 
        InputHandler_DirectInput.cpp:623 
Thread: Streaming sound buffering

debug resource file 'H:\GAMESNSHIT\PARASTAR_V004\PARASTAR04\Program\ParaStar.vdi': CreateFile failed (The system cannot find the file specified.).

Static log:
sm-ssc v1.0 beta 4
Compiled 20100601 @ 02:52:47 Central Daylight Time (build 23)
Log starting 2013-02-17 22:57:17
Loading window: win32
Windows 6.1 (unknown NT-based) build 7600 []
Memory: 3834mb total, 4095mb swap (4095mb swap avail)
Video driver: ATI Mobility Radeon HD 4250 [ATI Technologies Inc.]
              8.783.2.0, 10-28-2010 [pci\ven_1002&dev_9712&subsys_04891025]
WARNING: RegOpenKeyEx(80000002,HARDWARE\DEVICEMAP\Scsi) error (The system cannot find the file specified.)
Sound device 0: Speakers (Realtek High Definiti, 6.1, MID 1, PID 100 
DirectSound Driver: Primary Sound Driver
DirectSound Driver: Speakers (Realtek High Definition Audio) {0.0.0.00000000}.{871ba363-a73b-4b69-ae0a-dd23a3fff205}
DirectSound sample rates: 100..200000 (continuous)
Software mixing at 44100 hz
Sound driver: DirectSound-sw
Lights driver: SystemMessage
Lights driver: Export
Video renderers: 'opengl,d3d'
Mode: ICD 32 (888) 8 alpha 24 depth 8 stencil 
OpenGL shading language: 3.30
Paletted textures disabled: GL_EXT_paletted_texture missing.
OGL Vendor: ATI Technologies Inc.
OGL Renderer: ATI Mobility Radeon HD 4250             
OGL Version: 3.3.10243 Compatibility Profile Context
OGL Max texture size: 8192
OGL Texture units: 8
GLU Version: 1.2.2.0 Microsoft Corporation
OGL Extensions:
  GL_AMDX_debug_output
  GL_AMD: conservative_depth, debug_output, draw_buffers_blend, name_gen_delete, performance_monitor, 
    sample_positions, shader_stencil_export
  GL_ARB: blend_func_extended, color_buffer_float, copy_buffer, depth_buffer_float, depth_clamp, depth_texture, 
    draw_buffers, draw_buffers_blend, draw_elements_base_vertex, draw_instanced, explicit_attrib_location, 
    fragment_coord_conventions, fragment_program, fragment_program_shadow, fragment_shader, framebuffer_object, 
    framebuffer_sRGB, geometry_shader4, half_float_pixel, half_float_vertex, imaging, instanced_arrays, 
    map_buffer_range, multisample, multitexture, occlusion_query, occlusion_query2, pixel_buffer_object, 
    point_parameters, point_sprite, provoking_vertex, sampler_objects, seamless_cube_map, shader_bit_encoding, 
    shader_objects, shader_texture_lod, shading_language_100, shadow, shadow_ambient, sync, texture_border_clamp, 
    texture_buffer_object, texture_compression, texture_compression_rgtc, texture_cube_map, texture_env_add, 
    texture_env_combine, texture_env_crossbar, texture_env_dot3, texture_float, texture_mirrored_repeat, 
    texture_multisample, texture_non_power_of_two, texture_rectangle, texture_rg, texture_rgb10_a2ui, 
    texture_snorm, timer_query, transform_feedback2, transform_feedback3, transpose_matrix, uniform_buffer_object, 
    vertex_array_bgra, vertex_array_object, vertex_buffer_object, vertex_program, vertex_shader, 
    vertex_type_2_10_10_10_rev, window_pos
  GL_ATI: draw_buffers, envmap_bumpmap, fragment_shader, meminfo, separate_stencil, texture_compression_3dc, 
    texture_env_combine3, texture_float, texture_mirror_once
  GL_EXT: abgr, bgra, bindable_uniform, blend_color, blend_equation_separate, blend_func_separate, blend_minmax, 
    blend_subtract, compiled_vertex_array, copy_buffer, copy_texture, direct_state_access, draw_buffers2, 
    draw_instanced, draw_range_elements, fog_coord, framebuffer_blit, framebuffer_multisample, framebuffer_object, 
    framebuffer_sRGB, geometry_shader4, gpu_program_parameters, gpu_shader4, histogram, multi_draw_arrays, 
    packed_depth_stencil, packed_float, packed_pixels, pixel_buffer_object, point_parameters, provoking_vertex, 
    rescale_normal, secondary_color, separate_specular_color, shadow_funcs, stencil_wrap, subtexture, 
    texgen_reflection, texture3D, texture_array, texture_buffer_object, texture_buffer_object_rgb32, 
    texture_compression_latc, texture_compression_rgtc, texture_compression_s3tc, texture_cube_map, 
    texture_edge_clamp, texture_env_add, texture_env_combine, texture_env_dot3, texture_filter_anisotropic, 
    texture_integer, texture_lod, texture_lod_bias, texture_mirror_clamp, texture_object, texture_rectangle, 
    texture_sRGB, texture_shared_exponent, texture_snorm, texture_swizzle, timer_query, transform_feedback, 
    vertex_array, vertex_array_bgra
  GL_IBM_texture_mirrored_repeat
  GL_KTX_buffer_region
  GL_NV: blend_square, conditional_render, copy_depth_to_color, explicit_multisample, float_buffer, half_float, 
    primitive_restart, texgen_reflection
  GL_SGIS: generate_mipmap, texture_edge_clamp, texture_lod
  GL_SUN_multi_draw_arrays
  GL_WIN_swap_hint
  WGL_EXT_swap_control
OpenGL Windowed 854x480 32 color 32 texture 60Hz Vsync SmoothLines
Found 2 DirectInput devices:
   0: 'Keyboard' axes: 0, hats: 0, buttons: 256 (buffered)
   1: 'ParaParaParadise Controller' axes: 2, hats: 0, buttons: 12 (buffered)
Para controller powered on successfully
Para controller initialized
WARNING: Error playing command: /Themes/parastar/BGAnimations/ScreenSparkles background/default.lua:44: attempt to call method 'STRETCH_TO_WIDTH' (a nil value)
WARNING: /Themes/parastar/BGAnimations/ScreenSparkles background/default.lua:44: unknown(self = (null),(*temporary) = (null),(*temporary) = (null),(*temporary) = (null),(*temporary) = (null),(*temporary) = attempt to call method 'STRETCH_TO_WIDTH' (a nil value))
OpenGL shading language: 3.30
Paletted textures disabled: GL_EXT_paletted_texture missing.
OpenGL shading language: 3.30
Paletted textures disabled: GL_EXT_paletted_texture missing.
Mixing underruns: 1
Players joined: P1
Lost focus to: ParaStar.exe
Top Screen: ScreenSelectMusic
Language: en
Current renderer: OpenGL
Theme: default

Partial log:
01:56.813:  128x256 (15)                             WheelNotifyIcon icons 4x2 (doubleres).png
01:56.813:  128x512 (45)                             _MusicWheelItem Roulette NormalPart.png
01:56.813:  128x512 ( 0)                             _SelectIcon Extended.png
01:56.813:  128x512 ( 0)                             _SelectIcon Normal.png
01:56.813:   32x 32 ( 2)                             _StepsDisplayListRow arrow.png
01:56.813:    8x  8 (55)                             _blank.png
01:56.813:    1x  1 (10)                             __blank__
01:56.814: total 11211649 texels
01:56.814: PushScreen: "ScreenSelectMusic"
01:56.814: setupmusicstagemods

-- End of report
