StepMania 3.9 DIPSTICK BUILD
Compiled Wed May 26 00:38:52 2004 (build 27515)
Log starting 2023-12-17 12:00:08
Loading window: win32
Windows 6.0 (unknown NT-based) build 6002 [Service Pack 2]
Memory: 1023mb total, 2047mb swap (1023mb swap avail)
Video driver: AMD Radeon(TM) Graphics [Advanced Micro Devices, Inc.]
              31.0.21001.45002, 6-26-2023 [PCI\VEN_1002&DEV_1681&REV_C7]
Drive: "NVMe    KINGSTON SKC300031.6" Driver: stornvme DMA: N/A
Sound device 0: 4 - MONITOR (AMD High Definitio, 10.0, MID 1, PID 100 
DirectSound Driver: Controlador primario de sonido ()
DirectSound Driver: 4 - MONITOR (AMD High Definition Audio Device) ({0.0.0.00000000}.{e64e3381-7362-4823-be17-1eba62daad00})
    ID: {e64e3381-7362-4823-3881158}
DirectSound sample rates: 100..200000 (continuous)
Couldn't load driver DirectSound: Driver unusable (no hardware buffers)
Sound driver: DirectSound-sw
Video renderers: 'opengl,d3d'
Got 32 bpp (8888), 16 depth, 0 stencil
Mode 20: ICD 32 (888) 8 alpha 16 depth 
Paletted textures disabled: GL_EXT_paletted_texture missing.
OGL Vendor: ATI Technologies Inc.
OGL Renderer: AMD Radeon(TM) Graphics
OGL Version: 4.6.0 Compatibility Profile Context 23.7.1.230626
OGL Extensions: GL_EXT_abgr GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_texture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_subtexture GL_EXT_texture3D GL_EXT_bgra GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_multitexture GL_IBM_texture_mirrored_repeat GL_ARB_multisample GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_cube_map GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_NV_blend_square GL_NV_texgen_reflection GL_SUN_multi_draw_arrays WGL_EXT_swap_control GL_ARB_point_parameters GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_NV_half_float GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_vertex_program GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texture_rectangle GL_NV_primitive_restart GL_S3_s3tc GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_occlusion_query GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ARB_vertex_shader GL_EXT_blend_equation_separate GL_EXT_depth_bounds_test GL_ARB_color_buffer_float GL_ARB_draw_buffers GL_ARB_half_float_pixel GL_ARB_pixel_buffer_object GL_ARB_texture_float GL_ARB_texture_rectangle GL_EXT_framebuffer_object GL_EXT_pixel_buffer_object GL_EXT_texture_mirror_clamp GL_NV_float_buffer GL_OES_draw_texture GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_EXT_texture_format_BGRA8888 GL_ATI_separate_stencil GL_ATI_shader_texture_lod GL_ATI_texture_mirror_once GL_EXT_bindable_uniform GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_packed_float GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_integer GL_EXT_transform_feedback GL_NV_depth_buffer_float GL_OES_EGL_image GL_EXT_provoking_vertex GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_rg GL_ARB_transform_feedback GL_ARB_vertex_array_object GL_EXT_direct_state_access GL_EXT_texture_snorm GL_AMD_conservative_depth GL_AMD_seamless_cubemap_per_texture GL_AMD_texture_cube_map_array GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_clamp GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_seamless_cube_map GL_ARB_shader_texture_lod GL_ARB_sync GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_multisample_no_array GL_ARB_texture_query_lod GL_ARB_uniform_buffer_object GL_ATI_meminfo GL_EXT_texture_storage GL_NV_copy_image GL_NV_texture_barrier GL_AMD_blend_minmax_factor GL_AMD_depth_clamp_separate GL_AMD_sample_positions GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_compressed_texture_pixel_storage GL_ARB_debug_output GL_ARB_draw_indirect GL_ARB_explicit_attrib_location GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_occlusion_query2 GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shading_language_packing GL_ARB_tessellation_shader GL_ARB_texture_compression_bptc GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_EXT_shader_image_load_store GL_EXT_texture_sRGB_decode GL_EXT_vertex_attrib_64bit GL_AMD_multi_draw_indirect GL_AMD_pinned_memory GL_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_shader_atomic_counters GL_ARB_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_ARB_transform_feedback_instanced GL_EXT_color_buffer_half_float GL_EXT_debug_label GL_AMD_query_buffer_object GL_AMD_shader_trinary_minmax GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_clear_buffer_object GL_ARB_compute_shader GL_ARB_copy_image GL_ARB_explicit_uniform_location GL_ARB_fragment_layer_viewport GL_ARB_framebuffer_no_attachments GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_stencil_texturing GL_ARB_texture_buffer_range GL_ARB_texture_storage_multisample GL_ARB_texture_view GL_ARB_vertex_attrib_binding GL_EXT_copy_buffer GL_KHR_debug GL_KHR_texture_compression_astc_ldr GL_AMD_gpu_shader_half_float GL_AMD_gpu_shader_int64 GL_ARB_bindless_texture GL_ARB_buffer_storage GL_ARB_clear_texture GL_ARB_enhanced_layouts GL_ARB_indirect_parameters GL_ARB_multi_bind GL_ARB_query_buffer_object GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_sparse_texture GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_stencil8 GL_EXT_copy_image GL_EXT_draw_buffers_indexed GL_EXT_geometry_point_size GL_EXT_gpu_shader5 GL_EXT_sRGB_write_control GL_EXT_shader_integer_mix GL_EXT_shader_io_blocks GL_EXT_tessellation_point_size GL_EXT_tessellation_shader GL_EXT_texture_border_clamp GL_EXT_texture_buffer GL_EXT_timer_query GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_NV_shader_atomic_int64 GL_ARB_clip_control GL_ARB_conditional_render_inverted GL_ARB_cull_distance GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_get_texture_sub_image GL_ARB_pipeline_statistics_query GL_ARB_shader_texture_image_samples GL_ARB_sparse_buffer GL_ARB_texture_barrier GL_ARB_transform_feedback_overflow_query GL_EXT_polygon_offset_clamp GL_EXT_render_snorm GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_OVR_multiview GL_ARB_gpu_shader_int64 GL_ARB_parallel_shader_compile GL_ARB_post_depth_coverage GL_ARB_shader_atomic_counter_ops GL_ARB_shader_ballot GL_ARB_shader_clock GL_ARB_shader_viewport_layer_array GL_ARB_texture_filter_minmax GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_RG8 GL_KHR_no_error GL_OVR_multiview2 GL_OVR_multiview_multisampled_render_to_texture GL_ARB_gl_spirv GL_EXT_clip_cull_distance GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_semaphore GL_EXT_semaphore_win32 GL_AMD_gpu_shader_int16 GL_ARB_polygon_offset_clamp GL_ARB_spirv_extensions GL_ARB_texture_filter_anisotropic GL_EXT_texture_compression_bptc GL_KHR_parallel_shader_compile GL_EXT_nonuniform_qualifier GL_NV_timeline_semaphore
OGL Max texture size: 16384
GLU Version: 1.2.2.0 Microsoft Corporation
Line width range: 1.000-63.000 +0.125  Point size range: 1.000-63.000 +0.125
Windowed 640x480 32 color 32 texture 85Hz Vsync AA
Found 1 DirectInput devices:
   0: 'Teclado' axes: 0, hats: 0, buttons: 256 (buffered)
WARNING: File "Themes/default/Sounds/Common start.ogg" is really wav
WARNING: File "Themes/default/Sounds/Common coin.ogg" is really wav
WARNING: File "Themes/default/Sounds/ScreenCompany music.ogg" is really mp3
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WARNING: File "Themes/D-Tech 2 (3DDX)/Sounds/ScreenTitleMenu music (loop).ogg" is really mp3
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WARNING: File "Announcers/3DDX/select style intro/SELECTMODE.mp3" is really wav
WARNING: File "Themes/D-Tech 2 (3DDX)/Sounds/_common menu music (loop).ogg" is really wav
WARNING: The graphic 'Themes/D-Tech 2 (3DDX)/BGAnimations/ScreenSelectDifficulty background/flower.png' has frame dimensions that aren't even numbers.
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WARNING: File "Announcers/3DDX/select difficulty intro/SELECTMODE.mp3" is really wav
WARNING: File "Themes/default/BGAnimations/_swoosh.ogg" is really mp3
WARNING: File "Themes/default/BGAnimations/_swoosh.ogg" is really mp3
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WARNING: File "Themes/D-Tech 2 (3DDX)/Graphics/Common fallback banner.jpg" is really png
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WARNING: File "Announcers/3DDX/select music intro/SELECTMUSIC.mp3" is really wav
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WARNING: File "Themes/D-Tech 2 (3DDX)/BGAnimations/ScreenGameplay failed/failed.wav" is really mp3
WARNING: File "Announcers/3DDX/select music intro/SELECTMUSIC.mp3" is really wav
WARNING: The graphic 'Themes/D-Tech 2 (3DDX)/BGAnimations/_shared background/flower.png' has frame dimensions that aren't even numbers.
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WARNING: The entire image is 113x113 and frame size is 113.0x113.0.
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WARNING: Image quality will be much improved if you resize the graphic to 114x114, which is a frame size of 114x114.
WARNING: File "Themes/default/BGAnimations/_swoosh.ogg" is really mp3
WARNING: File "Themes/default/BGAnimations/_swoosh.ogg" is really mp3
WARNING: File "Themes/default/BGAnimations/_swoosh.ogg" is really mp3
WARNING: File "Themes/default/BGAnimations/_swoosh.ogg" is really mp3
WARNING: Options menu "ScreenSongOptions" row 1 has no selection
WARNING: File "Themes/D-Tech 2 (3DDX)/BGAnimations/ScreenGameplay failed/failed.wav" is really mp3
WARNING: File "Announcers/3DDX/select music intro/SELECTMUSIC.mp3" is really wav
WARNING: File "Themes/D-Tech 2 (3DDX)/Sounds/ScreenTitleMenu music (loop).ogg" is really mp3
Mixing 3817.374189 ahead in 28205 Mix() calls
Players joined: P1
Language: chinese
Current renderer: OpenGL
Theme: D-Tech 2 (3DDX)
