StepMania 3.9
Compiled Thu Oct 27 20:13:46 2005 (build 30756)
Log starting 2010-05-01 20:52:00
Windows 5.1 (WinXP) build 2600 [Service Pack 3]
Memory: 2047mb total, 4095mb swap (4095mb swap avail)
Video driver: NVIDIA GeForce 7050 PV / NVIDIA nForce 630a  [NVIDIA]
              6.14.11.7540, 8-1-2008 [pci\ven_10de&dev_053b]
Drive: "ST3500418AS" Driver: atapi DMA: NO
Drive: "TSSTcorp CDDVDW SH-S223Q" Driver: atapi DMA: NO
Sound device 0: HD Audio rear output, 5.10, MID 1, PID 100 
DirectSound Driver: Primärer Soundtreiber
DirectSound Driver: HD Audio rear output viahduaa.sys 6,0,01,1510 built by: WinDDK [845184b, 07-26-2008]
DirectSound sample rates: 44100..192000 (continuous)
Couldn't load driver DirectSound: no hardware buffers available
Sound driver: DirectSound-sw
Video renderers: 'opengl,d3d'
SDL version: 1.2.6
Got 32 bpp (8880), 24 depth, 0 stencil
Mode 7: ICD 32 (888) 24 depth 64 accum 
Paletted textures disabled: GL_EXT_paletted_texture missing.
OGL Vendor: NVIDIA Corporation
OGL Renderer: GeForce 7050 PV / NVIDIA nForce 630a/PCI/SSE2/3DNOW!
OGL Version: 2.1.2
OGL Extensions: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 
OGL Max texture size: 4096
GLU Version: 1.2.2.0 Microsoft Corporation
Fullscreen 640x480 32 color 32 texture 0Hz Vsync AA
Found 1 DirectInput devices:
   0: 'Tastatur' axes: 0, hats: 0, buttons: 256 (buffered)
WARNING: The graphic 'Themes/default/BGAnimations/ScreenCompany background/shadow (32bpp).png' has frame dimensions that aren't even numbers.
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WARNING: The entire image is 38x36 and frame size is 19.0x36.0.
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Mixing 4095.131765 ahead in 850 Mix() calls
Players joined: P1
Language: english
Current renderer: OpenGL
Theme: default
