StepMania 3.9 random build
Compiled Mon Aug 13 20:25:41 2007 (build 1140)
Log starting 2024-05-01 16:56:31
Windows 6.2 (unknown NT-based) build 9200 []
Memory: 2047mb total, 4095mb swap (4095mb swap avail)
Video driver: NVIDIA GeForce RTX 3080 Laptop GPU [NVIDIA]
              31.0.15.3742, 9-12-2023 [pci\ven_10de&dev_249c&subsys_11141d05]
Drive: "AMD-RAIDConfiguration   V9.0" Driver: rcraid DMA: N/A
Drive: "AMD-RAIDArray 1 " Driver: rcraid DMA: N/A
Drive: "Msft    Virtual Disk    1.0" Driver: vhdmp DMA: N/A
Drive: "SABRENT " Driver: UASPStor DMA: N/A
Sound device 0: U34G2G4R3 (NVIDIA High Definiti, 10.0, MID 1, PID 100 
Sound device 1: Speakers (High Definition Audio, 0.0, MID 1, PID 65535 
DirectSound Driver: Primary Sound Driver
DirectSound Driver: U34G2G4R3 (NVIDIA High Definition Audio) ({0.0.0.00000000}.{170f66bd-0b4b-4803-a322-ea85e2e956dc})
DirectSound Driver: Speakers (High Definition Audio Device) ({0.0.0.00000000}.{1cd7b2aa-3f39-4b1c-a388-492c399b1622})
DirectSound sample rates: 100..200000 (continuous)
Couldn't load driver DirectSound: Driver unusable (no hardware buffers)
Sound driver: DirectSound-sw
WARNING: Couldn't find any SM, DWI, BMS, or KSF files in 'Songs/Neon FM/Course Accelerate/'.  This is not a valid song directory.
Video renderers: 'opengl,d3d'
SDL version: 1.2.6
Got 32 bpp (8880), 24 depth, 8 stencil
Mode 11: ICD 32 (888) 24 depth 8 stencil 64 accum 
Paletted textures disabled: GL_EXT_paletted_texture missing.
OGL Vendor: NVIDIA Corporation
OGL Renderer: NVIDIA GeForce RTX 3080 Laptop GPU/PCIe/SSE2
OGL Version: 4.6.0 NVIDIA 537.42
OGL Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_NV_memory_object_sparse GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_primitive_shading_rate GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_dirty_tile_map GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_uniform_buffer_std430_layout GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 
OGL Max texture size: 32768
GLU Version: 1.2.2.0 Microsoft Corporation
Windowed 640x480 32 color 32 texture 0Hz NoVsync AA
Found 1 DirectInput devices:
   0: 'Keyboard' axes: 0, hats: 0, buttons: 256 (buffered)
WARNING: The graphic 'Themes/neon/BGAnimations/ScreenIntro/danceradio.png' has frame dimensions that aren't even numbers.
WARNING: 
WARNING: The entire image is 426x33 and frame size is 426.0x33.0.
WARNING: 
WARNING: Image quality will be much improved if you resize the graphic to 426x34, which is a frame size of 426x34.
WARNING: The graphic 'Themes/neon/BGAnimations/ScreenLogo Background/danceradio.png' has frame dimensions that aren't even numbers.
WARNING: 
WARNING: The entire image is 426x33 and frame size is 426.0x33.0.
WARNING: 
WARNING: Image quality will be much improved if you resize the graphic to 426x34, which is a frame size of 426x34.
WARNING: RageSoundManager::RageSoundManager: error opening sound "Themes/neon/BGAnimations/_swoosh and more.ogg": No such file or directory
WARNING: RageSoundManager::RageSoundManager: error opening sound "Themes/neon/BGAnimations/_swoosh.ogg": No such file or directory
WARNING: RageSoundManager::RageSoundManager: error opening sound "Themes/neon/BGAnimations/_swoosh.ogg": No such file or directory
WARNING: The graphic 'Themes/neon/BGAnimations/_menu in/bigcdmask.png' has frame dimensions that aren't even numbers.
WARNING: 
WARNING: The entire image is 1179x1179 and frame size is 1179.0x1179.0.
WARNING: 
WARNING: Image quality will be much improved if you resize the graphic to 1180x1180, which is a frame size of 1180x1180.
WARNING: RageSoundManager::RageSoundManager: error opening sound "Themes/neon/BGAnimations/_swoosh.ogg": No such file or directory
WARNING: RageSoundManager::RageSoundManager: error opening sound "Themes/neon/BGAnimations/_swoosh.ogg": No such file or directory
WARNING: The graphic 'Themes/neon/Graphics/ScreenSelectDifficulty picture1/1.png' has frame dimensions that aren't even numbers.
WARNING: 
WARNING: The entire image is 216x179 and frame size is 216.0x179.0.
WARNING: 
WARNING: Image quality will be much improved if you resize the graphic to 216x180, which is a frame size of 216x180.
WARNING: The graphic 'Themes/neon/Graphics/ScreenSelectDifficulty picture2/2.png' has frame dimensions that aren't even numbers.
WARNING: 
WARNING: The entire image is 211x188 and frame size is 211.0x188.0.
WARNING: 
WARNING: Image quality will be much improved if you resize the graphic to 212x188, which is a frame size of 212x188.
WARNING: The graphic 'Themes/neon/Graphics/ScreenSelectDifficulty picture3/3.png' has frame dimensions that aren't even numbers.
WARNING: 
WARNING: The entire image is 215x175 and frame size is 215.0x175.0.
WARNING: 
WARNING: Image quality will be much improved if you resize the graphic to 216x176, which is a frame size of 216x176.
WARNING: RageSoundManager::RageSoundManager: error opening sound "Themes/neon/BGAnimations/_swoosh.ogg": No such file or directory
WARNING: RageSoundManager::RageSoundManager: error opening sound "Themes/neon/BGAnimations/_swoosh.ogg": No such file or directory
WARNING: RageSoundManager::RageSoundManager: error opening sound "Themes/neon/BGAnimations/_swoosh.ogg": No such file or directory
WARNING: RageSoundManager::RageSoundManager: error opening sound "Themes/neon/BGAnimations/_swoosh.ogg": No such file or directory
WARNING: The graphic 'Themes/neon/BGAnimations/ScreenSelectMusic background/nowplaying.png' has frame dimensions that aren't even numbers.
WARNING: 
WARNING: The entire image is 305x305 and frame size is 305.0x305.0.
WARNING: 
WARNING: Image quality will be much improved if you resize the graphic to 306x306, which is a frame size of 306x306.
WARNING: RageSoundManager::RageSoundManager: error opening sound "Themes/neon/BGAnimations/_swoosh.ogg": No such file or directory
WARNING: The graphic 'Themes/neon/BGAnimations/ScreenSelectMusic Overlay/helpbar.png' has frame dimensions that aren't even numbers.
WARNING: 
WARNING: The entire image is 509x20 and frame size is 509.0x20.0.
WARNING: 
WARNING: Image quality will be much improved if you resize the graphic to 510x20, which is a frame size of 510x20.
WARNING: The graphic 'Themes/neon/BGAnimations/ScreenSelectMusic Overlay/helpicons.png' has frame dimensions that aren't even numbers.
WARNING: 
WARNING: The entire image is 295x17 and frame size is 295.0x17.0.
WARNING: 
WARNING: Image quality will be much improved if you resize the graphic to 296x18, which is a frame size of 296x18.
WARNING: The graphic 'Songs/Neon FM/Ondo/ondo-banner.png' has frame dimensions that aren't even numbers.
WARNING: 
WARNING: The entire image is 445x165 and frame size is 445.0x165.0.
WARNING: 
WARNING: Image quality will be much improved if you resize the graphic to 446x166, which is a frame size of 446x166.
WARNING: The graphic 'Songs/Neon FM/Swing Song/swingsong-banner.png' has frame dimensions that aren't even numbers.
WARNING: 
WARNING: The entire image is 287x106 and frame size is 287.0x106.0.
WARNING: 
WARNING: Image quality will be much improved if you resize the graphic to 288x106, which is a frame size of 288x106.
WARNING: RageBitmapTexture: Couldn't load : No such file or directory
WARNING: The graphic 'Themes/neon/BGAnimations/ScreenEvaluationStage background/stagepass.png' has frame dimensions that aren't even numbers.
WARNING: 
WARNING: The entire image is 475x64 and frame size is 475.0x64.0.
WARNING: 
WARNING: Image quality will be much improved if you resize the graphic to 476x64, which is a frame size of 476x64.
WARNING: RageSoundManager::RageSoundManager: error opening sound "Themes/neon/BGAnimations/_swoosh and more.ogg": No such file or directory
WARNING: RageSoundManager::RageSoundManager: error opening sound "Themes/neon/BGAnimations/_swoosh and more.ogg": No such file or directory
WARNING: The graphic 'Themes/neon/Numbers/BATAVIA 5x3.png' has frame dimensions that aren't even numbers.
WARNING: 
WARNING: The entire image is 75x45 and frame size is 15.0x15.0.
WARNING: 
WARNING: Image quality will be much improved if you resize the graphic to 80x48, which is a frame size of 16x16.
WARNING: RageSoundManager::RageSoundManager: error opening sound "Themes/neon/BGAnimations/_swoosh.ogg": No such file or directory
Mixing 3805.595153 ahead in 20052 Mix() calls
Players joined: none
Language:
Current renderer: OpenGL
Theme: neon
