local t = Def.Sprite {
	Texture=NOTESKIN:GetPath('_down','tap note');
	Frame0000=0;
	Delay0000=0.1;
	Frame0001=1;
	Delay0001=0.1;
	Frame0002=2;
	Delay0002=0.1;
	Frame0003=3;
	Delay0003=0.1;
};
return t;
