<ActorFrame><children>
	<ActorFrame OnCommand="x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y+90;sleep,0.1;decelerate,0.6;y,SCREEN_CENTER_Y"><children>
		<Layer
			File="1.png"
			Condition="StageToString( GAMESTATE:GetCurrentStage() ) == '1'"
		/>
		<Layer
			File="2.png"
			Condition="StageToString( GAMESTATE:GetCurrentStage() ) == '2'"
		/>
		<Layer
			File="3.png"
			Condition="StageToString( GAMESTATE:GetCurrentStage() ) == '3'"
		/>
		<Layer
			File="4.png"
			Condition="StageToString( GAMESTATE:GetCurrentStage() ) == '4'"
		/>
		<Layer
			File="5.png"
			Condition="StageToString( GAMESTATE:GetCurrentStage() ) == '5'"
		/>
		<Layer
			File="6.png"
			Condition="StageToString( GAMESTATE:GetCurrentStage() ) == '6'"
		/>
		<Layer
			File="final.png"
			Condition="StageToString( GAMESTATE:GetCurrentStage() ) == 'Final'"
		/>
		<Layer
			File="extra1.png"
			Condition="StageToString( GAMESTATE:GetCurrentStage() ) == 'Extra1'"
		/>
		<Layer
			File="extra2.png"
			Condition="StageToString( GAMESTATE:GetCurrentStage() ) == 'Extra2'"
		/>
		<Layer
			File="event.png"
			Condition="StageToString( GAMESTATE:GetCurrentStage() ) == 'Event'"
		/>
		<!--
		todo: find out why these won't show if event mode is on
		GameState.cpp says that event mode has precedence over the three course types; should this be true?
		-->
		<Layer
			File="nonstop.png"
			Condition="StageToString( GAMESTATE:GetCurrentStage() ) == 'Nonstop'"
		/>
		<Layer
			File="oni.png"
			Condition="StageToString( GAMESTATE:GetCurrentStage() ) == 'Oni'"
		/>
		<Layer
			File="endless.png"
			Condition="StageToString( GAMESTATE:GetCurrentStage() ) == 'Endless'"
		/>
	</children></ActorFrame>
	<Layer
		File="../_black.png"
		OnCommand="x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y+50;zoomtowidth,400;zoomtoheight,80;vertalign,top"
	/>
	<Layer
		File="../_underline.png"
		OnCommand="x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y+50;zoomx,0.5;diffusealpha,0.5;linear,0.1;zoomx,1;diffusealpha,1;sleep,0.1;accelerate,0.2;zoomx,0;diffusealpha,0"
	/>
</children></ActorFrame>