[NoteDisplay]
DrawHoldHeadForTapsOnSameRow=1
TapNoteAnimationLengthInBeats=1
TapAdditionAnimationLengthInBeats=1
TapMineAnimationLengthInBeats=1
HoldHeadAnimationLengthInBeats=1
HoldTopCapAnimationLengthInBeats=1
HoldBottomCapAnimationLengthInBeats=1
HoldBodyAnimationLengthInBeats=4
HoldTailAnimationLengthInBeats=4
TapNoteAnimationIsVivid=1
TapAdditionAnimationIsVivid=1
TapMineAnimationIsVivid=0
HoldHeadAnimationIsVivid=0
HoldTopCapAnimationIsVivid=0
HoldBodyAnimationIsVivid=0
HoldBottomCapAnimationIsVivid=0
HoldTailAnimationIsVivid=0
TapNoteNoteColorTextureCoordSpacingX=0
TapNoteNoteColorTextureCoordSpacingY=0
TapAdditionNoteColorTextureCoordSpacingX=0
TapAdditionNoteColorTextureCoordSpacingY=0
TapMineNoteColorTextureCoordSpacingX=0
TapMineNoteColorTextureCoordSpacingY=0
HoldHeadNoteColorTextureCoordSpacingX=0
HoldHeadNoteColorTextureCoordSpacingY=0
HoldTopCapNoteColorTextureCoordSpacingX=0
HoldTopCapNoteColorTextureCoordSpacingY=0
HoldBodyNoteColorTextureCoordSpacingX=0
HoldBodyNoteColorTextureCoordSpacingY=0
HoldBottomCapNoteColorTextureCoordSpacingX=0
HoldBottomCapNoteColorTextureCoordSpacingY=0
HoldTailNoteColorTextureCoordSpacingX=0
HoldTailNoteColorTextureCoordSpacingY=0
StartDrawingHoldBodyOffsetFromHead=0
StopDrawingHoldBodyOffsetFromTail=-32	// top of tail
HoldLetGoGrayPercent=0.25
TapNoteUseLighting=0
TapAdditionUseLighting=0
TapMineUseLighting=0
HoldHeadUseLighting=0
HoldTailUseLighting=0
ReverseDrawOrder=1101
HoldHeadIsAboveWavyParts=1
HoldTailIsAboveWavyParts=1
FlipHeadAndTailWhenReverse=0

[GhostArrowDim]
HitMineCommand=blend,add;diffuse,1,1,1,1;zoom,1;rotationz,0;linear,0.3;rotationz,90;linear,0.3;rotationz,180;diffusealpha,0
W5Command=diffuse,0.8,0.0,0.6,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
W4Command=diffuse,0.3,0.8,1.0,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
W3Command=diffuse,0.0,1.0,0.4,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
W2Command=diffuse,1.0,1.0,0.3,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
W1Command=diffuse,1.0,1.0,1.0,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
HeldCommand=diffuse,1.0,1.0,1.0,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0

[GhostArrowBright]
NoneCommand=
HitMineCommand=blend,add;diffuse,1,1,1,1;zoom,1;rotationz,0;linear,0.3;rotationz,90;linear,0.3;rotationz,180;diffusealpha,0
AvoidMineCommand=
MissCommand=
W5Command=diffuse,0.8,0.0,0.6,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
W4Command=diffuse,0.3,0.8,1.0,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
W3Command=diffuse,0.0,1.0,0.4,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
W2Command=diffuse,1.0,1.0,0.3,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
W1Command=diffuse,1.0,1.0,1.0,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0
HeldCommand=diffuse,1.0,1.0,1.0,1;zoom,1;linear,0.06;zoom,1.1;linear,0.06;diffusealpha,0

[ReceptorArrow]
# By default, always step.  Individual game skins can override this.
NoneCommand=stoptweening;zoom,.75;linear,0.11;zoom,1
HitMineCommand=
AvoidMineCommand=
MissCommand=
W5Command=stoptweening;zoom,.75;linear,0.11;zoom,1
W4Command=stoptweening;zoom,.75;linear,0.11;zoom,1
W3Command=stoptweening;zoom,.75;linear,0.11;zoom,1
W2Command=stoptweening;zoom,.75;linear,0.11;zoom,1
W1Command=stoptweening;zoom,.75;linear,0.11;zoom,1
PressCommand=
LiftCommand=

[HoldGhostArrow]
HoldingOnCommand=hidden,0
HoldingOffCommand=hidden,1

[Press]
ReverseOnCommand=vertalign,bottom
ReverseOffCommand=vertalign,top
PressCommand=hidden,0
LiftCommand=hidden,1

