<ActorFrame><children>
	<ActorFrame
		OnCommand="x,SCREEN_CENTER_X+180;y,SCREEN_CENTER_Y;addx,SCREEN_WIDTH/2;decelerate,0.5;addx,-SCREEN_WIDTH/2" 
		OffCommand="accelerate,0.5;addx,SCREEN_WIDTH/2"
	><children><Layer
		Type="BitmapText"
		Font="Common Normal"
		Text=""
		OnCommand="horizalign,left;x,-80;y,-130;zoom,0.65;PlayCommand,CurrentCourseChanged"
		CurrentCourseChangedMessageCommand="%
			function(self)
				local c = GAMESTATE:GetCurrentCourse()
				if c then
					self:settext( c:GetDisplayFullTitle() )
				else
					self:settext( '' )
				end
			end"
	/><Layer
		Type="BitmapText"
		Font="Common Normal"
		Text=""
		OnCommand="horizalign,left;x,-80;y,-100;zoom,0.65;PlayCommand,CurrentTrailP1Changed"
		CurrentTrailP1ChangedMessageCommand="%
			function(self)
				local t = GAMESTATE:GetCurrentTrail( PLAYER_1 )
				if t then
					local st = GAMEMAN:StepsTypeToLocalizedString( t:GetStepsType() )
					local cd = CourseDifficultyToLocalizedString( t:GetCourseDifficulty() )
					self:settext( st .. ', ' .. cd )
				else
					self:settext( '' )
				end
			end"
	/>
	</children></ActorFrame>
</children></ActorFrame>
