<ActorFrame><children>
	<Layer
		Type="Sprite"
		Texture="@File"
		Frame0000="2"
		Delay0000="1"

		InitCommand="effectclock,beat;playcommand,Set;
			AddCommand,'Miss',NOTESKIN:GetMetricA('ReceptorArrow', 'MissCommand');
			AddCommand,'None',NOTESKIN:GetMetricA('ReceptorArrow', 'NoneCommand');
			AddCommand,'HitMine',NOTESKIN:GetMetricA('ReceptorArrow', 'HitMineCommand');
			AddCommand,'W5',NOTESKIN:GetMetricA('ReceptorArrow', 'W5Command');
			AddCommand,'W4',NOTESKIN:GetMetricA('ReceptorArrow', 'W4Command');
			AddCommand,'W3',NOTESKIN:GetMetricA('ReceptorArrow', 'W3Command');
			AddCommand,'W2',NOTESKIN:GetMetricA('ReceptorArrow', 'W2Command');
			AddCommand,'W1',NOTESKIN:GetMetricA('ReceptorArrow', 'W1Command');
		"
		GameplayLeadInChangedMessageCommand="playcommand,Set"
		SetCommand="hidden,(GAMESTATE:GetGameplayLeadIn() == 1) and 0 or 1"
	>
		<Input Name="File" />
	</Layer>
	<Layer
		File="_Tap Receptor"
		GameplayLeadInChangedMessageCommand="playcommand,Set"
		SetCommand="hidden,(GAMESTATE:GetGameplayLeadIn() == 1) and 1 or 0"
	/>
</children></ActorFrame>
