local t =
	Def.ActorFrame {
	InitCommand = function(self)
		self:pulse():effectclock("beat"):effectmagnitude(1, 1.2, 1)
	end,
	Def.Sprite {
		Texture = NOTESKIN:GetPath("_AnyRightFist", "tap lift"),
		Frame0000 = 0,
		Delay0000 = 1,
		InitCommand = function(self)
			self:diffuseramp():effectclock("beat"):effectcolor1(color("1,1,1,1")):effectcolor2(color("1,1,1,0.5"))
		end
	}
}
return t
