return Def.Sprite {
	Texture = NOTESKIN:GetPath("_bar", "mine"),
	Frame0000 = 0,
	Delay0000 = 1,
	Frame0001 = 1,
	Delay0001 = 1,
	Frame0002 = 2,
	Delay0002 = 1,
	Frame0003 = 3,
	Delay0003 = 1,
	Frame0004 = 2,
	Delay0004 = 1,
	Frame0005 = 1,
	Delay0005 = 1
}
