local t =
	Def.ActorFrame {
	Def.Sprite {
		Texture = NOTESKIN:GetPath("_down", "tap mine underlay"),
		Frames = Sprite.LinearFrames(1, 1),
		InitCommand = function(self)
			self:diffuseshift():effectcolor1(0.4, 0, 0, 1):effectcolor2(1, 0, 0, 1):effectclock("beat")
		end
	},
	Def.Sprite {
		Texture = NOTESKIN:GetPath("_down", "tap mine base"),
		Frames = Sprite.LinearFrames(1, 1),
		InitCommand = function(self)
			self:spin():effectclock("beat"):effectmagnitude(0, 0, 80)
		end
	},
	Def.Sprite {
		Texture = NOTESKIN:GetPath("_down", "tap mine overlay"),
		Frames = Sprite.LinearFrames(1, 1),
		InitCommand = function(self)
			self:spin():effectclock("beat"):effectmagnitude(0, 0, -40)
		end
	}
}
return t
