local gc = Var("GameCommand")

local t = Def.ActorFrame {}

t[#t + 1] =
	LoadFont("Common Normal") ..
	{
		Text = gc:GetName()
	}

t.GainFocusCommand = function(self)
	self:visible(true)
end
t.LoseFocusCommand = function(self)
	self:visible(false)
end
return t
