return Def.ActorFrame {
	Def.BitmapText {
		Font = "Common Normal",
		Text = THEME:GetString("ScreenInitialScreenIsInvalid", "InvalidScreenExplanation"),
		InitCommand = function(self)
			self:xy(_screen.cx, _screen.cy):wrapwidthpixels(_screen.w - 16):diffuse {1, 1, 1, 1}:strokecolor {0, 0, 0, 1}
		end
	}
}
