local t =
	Def.ActorFrame {
	LoadActor("Key Go Receptor") ..
		{
			InitCommand = NOTESKIN:GetMetricA("ReceptorArrow", "InitCommand"),
			NoneCommand = NOTESKIN:GetMetricA("ReceptorArrow", "NoneCommand")
		},
	LoadActor("Key Go Receptor") ..
		{
			InitCommand = NOTESKIN:GetMetricA("ReceptorOverlay", "InitCommand"),
			PressCommand = NOTESKIN:GetMetricA("ReceptorOverlay", "PressCommand"),
			LiftCommand = NOTESKIN:GetMetricA("ReceptorOverlay", "LiftCommand"),
			NoneCommand = NOTESKIN:GetMetricA("ReceptorArrow", "NoneCommand")
		}
}
return t
