--[[ sm-ssc compatibility helpers
sm-ssc changes quite a few things which would make various SM4 content break.
Also, certain things are deprecated/removed from sm-ssc (and sometimes SM4 too).
--]]

--[[ Actor ]]
function Actor:hidden(bHide)
	Warn("hidden is deprecated, use visible instead. (used on ".. self:GetName() ..")")
	self:visible(not bHide)
end

-- for when horizalign and vertalign get killed by glenn:
--[[
function Actor:horizalign(v)
	local values = {
		left = 0,
		center = 0.5,
		right = 1
	}
	self:halign(values[v])
end

function Actor:vertalign(v)
	local values = {
		top = 0,
		middle = 0.5,
		bottom = 1
	}
	self:valign(values[v])
end
--]]

--[[ ActorScroller: all of these got renamed, so alias the lowercase ones if
things are going to look for them. ]]
function ActorScroller:getsecondtodestination()
	self:GetSecondsToDestination()
end

function ActorScroller:setsecondsperitem(secs)
	self:SetSecondsPerItem(secs)
end

function ActorScroller:setnumsubdivisions(subs)
	self:SetNumSubdivisions(subs)
end

function ActorScroller:scrollthroughallitems()
	self:ScrollThroughAllItems()
end

function ActorScroller:scrollwithpadding(fPadStart,fPadEnd)
	self:ScrollWithPadding(fPadStart,fPadEnd)
end

function ActorScroller:setfastcatchup(bFastCatchup)
	self:SetFastCatchup(bFastCatchup)
end

-- renaming various StepMania functions to sm-ssc ones:
if ScreenString then
	ScreenString = Screen.String
end

if ScreenMetric then
	ScreenMetric = Screen.Metric
end

--[[ GameState ]]
--Aliases for old GAMESTATE timing functions.
--These have been converted to SongPosition, but most themes still use these old functions.

function GameState:GetSongBeat() return self:GetSongPosition():GetSongBeat() end
function GameState:GetSongBeatNoOffset() return self:GetSongPosition():GetSongBeatNoOffset() end
function GameState:GetSongBPS() return self:GetSongPosition():GetCurBPS() end
function GameState:GetSongDelay() return self:GetSongPosition():GetDelay() end
function GameState:GetSongFreeze() return self:GetSongPosition():GetFreeze() end
