#include "global.h"
#include "EditMenu.h"
#include "RageLog.h"
#include "SongManager.h"
#include "GameState.h"
#include "ThemeManager.h"
#include "GameManager.h"
#include "Steps.h"
#include "Song.h"
#include "StepsUtil.h"
#include "Foreach.h"
#include "CommonMetrics.h"
#include "BannerCache.h"
#include "UnlockManager.h"
#include "SongUtil.h"

static const char *EditMenuRowNames[] = {
	"Group",
	"Song",
	"StepsType",
	"Steps",
	"SourceStepsType",
	"SourceSteps",
	"Action"
};
XToString( EditMenuRow );
XToLocalizedString( EditMenuRow );

static const char *EditMenuActionNames[] = {
	"Edit",
	"Delete",
	"Create",
	"Practice",
};
XToString( EditMenuAction );
XToLocalizedString( EditMenuAction );
StringToX( EditMenuAction );

static RString ARROWS_X_NAME( size_t i )	{ return ssprintf("Arrows%dX",int(i+1)); }
static RString ROW_Y_NAME( size_t i )		{ return ssprintf("Row%dY",int(i+1)); }

void EditMenu::StripLockedStepsAndDifficulty( vector<StepsAndDifficulty> &v )
{
	const Song *pSong = GetSelectedSong();
	for( int i=(int)v.size()-1; i>=0; i-- )
	{
		if( v[i].pSteps  &&  UNLOCKMAN->StepsIsLocked(pSong, v[i].pSteps) )
				v.erase( v.begin()+i );
	}
}

void EditMenu::GetSongsToShowForGroup( const RString &sGroup, vector<Song*> &vpSongsOut )
{
	vpSongsOut = SONGMAN->GetSongs( SHOW_GROUPS.GetValue()? sGroup:GROUP_ALL );
	switch( EDIT_MODE.GetValue() )
	{
	case EditMode_Practice:
	case EditMode_CourseMods:
	case EditMode_Home:
		for( int i=vpSongsOut.size()-1; i>=0; i-- )
		{
			const Song* pSong = vpSongsOut[i];
			if( !pSong->NormallyDisplayed()  ||  pSong->IsTutorial()  ||  SONGMAN->WasLoadedFromAdditionalSongs(pSong) )
				vpSongsOut.erase( vpSongsOut.begin()+i );
		}
		break;
	case EditMode_Full:
		break;
	default:
		ASSERT(0);
	}
	SongUtil::SortSongPointerArrayByTitle( vpSongsOut );
}

void EditMenu::GetGroupsToShow( vector<RString> &vsGroupsOut )
{
	vsGroupsOut.clear();
	if( !SHOW_GROUPS.GetValue() )
		return;

	SONGMAN->GetSongGroupNames( vsGroupsOut );
	for( int i = vsGroupsOut.size()-1; i>=0; i-- )
	{
		const RString &sGroup = vsGroupsOut[i];
		vector<Song*> vpSongs;
		GetSongsToShowForGroup( sGroup, vpSongs );
		// strip groups that have no unlocked songs
		if( vpSongs.empty() )
			vsGroupsOut.erase( vsGroupsOut.begin()+i );
	}
}

EditMenu::EditMenu()
{
}

EditMenu::~EditMenu()
{
	BANNERCACHE->Undemand();
}

void EditMenu::Load( const RString &sType )
{
	LOG->Trace( "EditMenu::Load" );

	SHOW_GROUPS.Load(sType,"ShowGroups");
	ARROWS_X.Load(sType,ARROWS_X_NAME,NUM_ARROWS);
	ARROWS_ENABLED_COMMAND.Load(sType,"ArrowsEnabledCommand");
	ARROWS_DISABLED_COMMAND.Load(sType,"ArrowsDisabledCommand");
	ROW_Y.Load(sType,ROW_Y_NAME,NUM_EditMenuRow);
	EDIT_MODE.Load(sType,"EditMode");
	TEXT_BANNER_TYPE.Load( m_sName, "TextBannerType" );

	for( int i=0; i<2; i++ )
	{
		m_sprArrows[i].Load( THEME->GetPathG(sType,i==0?"left":"right") );
		m_sprArrows[i]->SetX( ARROWS_X.GetValue(i) );
		this->AddChild( m_sprArrows[i] );
	}

	m_SelectedRow = GetFirstRow();

	ZERO( m_iSelection );

	FOREACH_EditMenuRow( r )
	{
		m_textLabel[r].SetName(ssprintf("Label%i",r+1));
		m_textLabel[r].LoadFromFont( THEME->GetPathF(sType,"title") );
		m_textLabel[r].SetText( EditMenuRowToLocalizedString(r) );
		ActorUtil::LoadAllCommandsAndSetXY( m_textLabel[r], sType );
		//m_textLabel[r].SetHorizAlign( align_left );
		this->AddChild( &m_textLabel[r] );

		m_textValue[r].SetName(ssprintf("Value%i",r+1));
		m_textValue[r].LoadFromFont( THEME->GetPathF(sType,"value") );
		m_textValue[r].SetText( "blah" );
		ActorUtil::LoadAllCommandsAndSetXY( m_textValue[r], sType );
		this->AddChild( &m_textValue[r] );
	}

	m_textLabel[ROW_GROUP].SetVisible( SHOW_GROUPS.GetValue() );
	m_textValue[ROW_GROUP].SetVisible( SHOW_GROUPS.GetValue() );

	// Load low-res banners, if needed.
	BANNERCACHE->Demand();

	if( SHOW_GROUPS.GetValue() )
	{
		m_GroupBanner.SetName( "GroupBanner" );
		ActorUtil::SetXY( m_GroupBanner, sType );
		ActorUtil::LoadAllCommands( m_GroupBanner, sType );
		this->AddChild( &m_GroupBanner );
	}

	m_SongBanner.SetName( "SongBanner" );
	ActorUtil::SetXY( m_SongBanner, sType );
	ActorUtil::LoadAllCommands( m_SongBanner, sType );
	this->AddChild( &m_SongBanner );

	m_SongTextBanner.SetName( "SongTextBanner" );
	m_SongTextBanner.Load( TEXT_BANNER_TYPE );
	ActorUtil::SetXY( m_SongTextBanner, sType );
	ActorUtil::LoadAllCommands( m_SongTextBanner, sType );
	this->AddChild( &m_SongTextBanner );

	m_StepsDisplay.SetName( "StepsDisplay" );
	m_StepsDisplay.Load( "StepsDisplayEdit", NULL );
	ActorUtil::SetXY( m_StepsDisplay, sType );
	this->AddChild( &m_StepsDisplay );

	m_StepsDisplaySource.SetName( "StepsDisplaySource" );
	m_StepsDisplaySource.Load( "StepsDisplayEdit", NULL );
	ActorUtil::SetXY( m_StepsDisplaySource, sType );
	this->AddChild( &m_StepsDisplaySource );

	m_soundChangeRow.Load( THEME->GetPathS(sType,"row"), true );
	m_soundChangeValue.Load( THEME->GetPathS(sType,"value"), true );

	// fill in data structures
	GetGroupsToShow( m_sGroups );
	m_StepsTypes = CommonMetrics::STEPS_TYPES_TO_SHOW.GetValue();

	RefreshAll();
}

void EditMenu::RefreshAll()
{
	ChangeToRow( GetFirstRow() );
	OnRowValueChanged( (EditMenuRow)0 );

	// Select the current song if any
	if( GAMESTATE->m_pCurSong )
	{
		for( unsigned i=0; i<m_sGroups.size(); i++ )
			if( GAMESTATE->m_pCurSong->m_sGroupName == m_sGroups[i] )
				m_iSelection[ROW_GROUP] = i;
		OnRowValueChanged( ROW_GROUP );

		for( unsigned i=0; i<m_pSongs.size(); i++ )
			if( GAMESTATE->m_pCurSong == m_pSongs[i] )
				m_iSelection[ROW_SONG] = i;
		OnRowValueChanged( ROW_SONG );

		// Select the current StepsType and difficulty if any
		if( GAMESTATE->m_pCurSteps[PLAYER_1] )
		{
			for( unsigned i=0; i<m_StepsTypes.size(); i++ )
			{
				if( m_StepsTypes[i] == GAMESTATE->m_pCurSteps[PLAYER_1]->m_StepsType )
				{
					m_iSelection[ROW_STEPS_TYPE] = i;
					OnRowValueChanged( ROW_STEPS_TYPE );
				}
			}

			for( unsigned i=0; i<m_vpSteps.size(); i++ )
			{
				const Steps *pSteps = m_vpSteps[i].pSteps;
				if( pSteps == GAMESTATE->m_pCurSteps[PLAYER_1] )
				{
					m_iSelection[ROW_STEPS] = i;
					OnRowValueChanged( ROW_STEPS );
				}
			}
		}
	}
}

bool EditMenu::CanGoUp()
{
	return m_SelectedRow != GetFirstRow();
}

bool EditMenu::CanGoDown()
{
	return m_SelectedRow != NUM_EditMenuRow-1;
}

bool EditMenu::CanGoLeft()
{
	if( m_SelectedRow == ROW_SONG || m_SelectedRow == ROW_GROUP )
		return true; // wraps
	return m_iSelection[m_SelectedRow] != 0;
}

int EditMenu::GetRowSize( EditMenuRow er ) const
{
	switch( er )
	{
	case ROW_GROUP:		return m_sGroups.size();
	case ROW_SONG:			return m_pSongs.size();
	case ROW_STEPS_TYPE:	return m_StepsTypes.size();
	case ROW_STEPS:		return m_vpSteps.size();
	case ROW_SOURCE_STEPS_TYPE:	return m_StepsTypes.size();
	case ROW_SOURCE_STEPS:	return m_vpSourceSteps.size();
	case ROW_ACTION:		return m_Actions.size();
	default: FAIL_M( ssprintf("Non-existant EditMenuRow %i", er) );
	}
}


bool EditMenu::CanGoRight()
{
	if( m_SelectedRow == ROW_SONG || m_SelectedRow == ROW_GROUP )
		return true; // wraps
	return m_iSelection[m_SelectedRow] != GetRowSize(m_SelectedRow)-1;
}

bool EditMenu::RowIsSelectable( EditMenuRow row )
{
	if( EDIT_MODE == EditMode_Home  &&  row == ROW_STEPS )
		return false;

	if( GetSelectedSteps() )
	{
		switch( row )
		{
		case ROW_SOURCE_STEPS_TYPE:
		case ROW_SOURCE_STEPS:
			return false;
		}
	}

	return true;
}

void EditMenu::Up()
{
	EditMenuRow dest = m_SelectedRow;
try_again:
	dest = (EditMenuRow)(dest-1);
	if( !RowIsSelectable(dest) )
		goto try_again;
	ASSERT( dest >= 0 );
	ChangeToRow( dest );
	m_soundChangeRow.Play();
}

void EditMenu::Down()
{
	EditMenuRow dest = m_SelectedRow;
try_again:
	dest = (EditMenuRow)(dest+1);
	if( !RowIsSelectable(dest) )
		goto try_again;
	ASSERT( dest < NUM_EditMenuRow );
	ChangeToRow( dest );
	m_soundChangeRow.Play();
}

void EditMenu::Left()
{
	if( CanGoLeft() )
	{
		m_iSelection[m_SelectedRow]--;
		wrap( m_iSelection[m_SelectedRow], GetRowSize(m_SelectedRow) );
		OnRowValueChanged( m_SelectedRow );
		m_soundChangeValue.Play();
	}
}

void EditMenu::Right()
{
	if( CanGoRight() )
	{
		m_iSelection[m_SelectedRow]++;
		wrap( m_iSelection[m_SelectedRow], GetRowSize(m_SelectedRow) );
		OnRowValueChanged( m_SelectedRow );
		m_soundChangeValue.Play();
	}
}

void EditMenu::ChangeToRow( EditMenuRow newRow )
{
	m_textLabel[newRow].PlayCommand("GainFocus");
	m_textValue[newRow].PlayCommand("GainFocus");
	m_textLabel[m_SelectedRow].PlayCommand("LoseFocus");
	m_textValue[m_SelectedRow].PlayCommand("LoseFocus");

	m_SelectedRow = newRow;

	for( int i=0; i<2; i++ )
		m_sprArrows[i]->SetY( ROW_Y.GetValue(newRow) );
	UpdateArrows();
}

void EditMenu::UpdateArrows()
{
	m_sprArrows[0]->RunCommands(  CanGoLeft() ? ARROWS_ENABLED_COMMAND : ARROWS_DISABLED_COMMAND );
	m_sprArrows[1]->RunCommands( CanGoRight() ? ARROWS_ENABLED_COMMAND : ARROWS_DISABLED_COMMAND );
	m_sprArrows[0]->EnableAnimation( CanGoLeft() );
	m_sprArrows[1]->EnableAnimation( CanGoRight() );
}

static LocalizedString BLANK ( "EditMenu", "Blank" );
void EditMenu::OnRowValueChanged( EditMenuRow row )
{
	UpdateArrows();

	switch( row )
	{
	case ROW_GROUP:
		m_textValue[ROW_GROUP].SetText( SONGMAN->ShortenGroupName(GetSelectedGroup()) );
		if( SHOW_GROUPS.GetValue() )
		{
			m_GroupBanner.LoadFromSongGroup( GetSelectedGroup() );
			m_GroupBanner.PlayCommand("Changed");
		}
		m_pSongs.clear();
		GetSongsToShowForGroup( GetSelectedGroup(), m_pSongs );
		m_iSelection[ROW_SONG] = 0;
		// fall through
	case ROW_SONG:
		m_textValue[ROW_SONG].SetText( "" );
		m_SongBanner.LoadFromSong( GetSelectedSong() );
		m_SongBanner.PlayCommand("Changed");
		m_SongTextBanner.SetFromSong( GetSelectedSong() );

		// fall through
	case ROW_STEPS_TYPE:
		m_textValue[ROW_STEPS_TYPE].SetText( GAMEMAN->GetStepsTypeInfo(GetSelectedStepsType()).GetLocalizedString() );

		{
			Difficulty dcOld = Difficulty_Invalid;
			if( !m_vpSteps.empty() )
				dcOld = GetSelectedDifficulty();

			m_vpSteps.clear();

			FOREACH_ENUM( Difficulty, dc )
			{
				if( dc == Difficulty_Edit )
				{
					switch( EDIT_MODE.GetValue() )
					{
					case EditMode_Full:
					case EditMode_CourseMods:
					case EditMode_Practice:
						{
							vector<Steps*> v;
							SongUtil::GetSteps( GetSelectedSong(), v, GetSelectedStepsType(), Difficulty_Edit );
							StepsUtil::SortStepsByDescription( v );
							FOREACH_CONST( Steps*, v, p )
								m_vpSteps.push_back( StepsAndDifficulty(*p,dc) );
						}
						break;
					case EditMode_Home:
						// have only "New Edit"
						break;
					default:
						ASSERT(0);
					}

					switch( EDIT_MODE.GetValue() )
					{
					case EditMode_Practice:
					case EditMode_CourseMods:
						break;
					case EditMode_Home:
					case EditMode_Full:
						m_vpSteps.push_back( StepsAndDifficulty(NULL,dc) );	// "New Edit"
						break;
					default:
						ASSERT(0);
					}
				}
				else
				{
					Steps *pSteps = SongUtil::GetStepsByDifficulty( GetSelectedSong(), GetSelectedStepsType(), dc );
					if( pSteps && UNLOCKMAN->StepsIsLocked( GetSelectedSong(), pSteps ) )
						pSteps = NULL;

					switch( EDIT_MODE.GetValue() )
					{
					case EditMode_Home:
						// don't allow selecting of non-edits in HomeMode
						break;
					case EditMode_Practice:
					case EditMode_CourseMods:
						// only show this difficulty if steps exist
						if( pSteps )
							m_vpSteps.push_back( StepsAndDifficulty(pSteps,dc) );
						break;
					case EditMode_Full:
						// show this difficulty whether or not steps exist.
						m_vpSteps.push_back( StepsAndDifficulty(pSteps,dc) );
						break;
					default:
						ASSERT(0);
					}
				}
			}
			StripLockedStepsAndDifficulty( m_vpSteps );

			FOREACH( StepsAndDifficulty, m_vpSteps, s )
			{
				if( s->dc == dcOld )
				{
					m_iSelection[ROW_STEPS] = s - m_vpSteps.begin();
					break;
				}
			}
		}

		CLAMP( m_iSelection[ROW_STEPS], 0, m_vpSteps.size()-1 );

		// fall through
	case ROW_STEPS:
		{
			RString s = CustomDifficultyToLocalizedString( GetCustomDifficulty( GetSelectedStepsType(), GetSelectedDifficulty(), CourseType_Invalid ) );

			m_textValue[ROW_STEPS].SetText( s );
		}
		if( GetSelectedSteps() )
			m_StepsDisplay.SetFromSteps( GetSelectedSteps() );
		else
			m_StepsDisplay.SetFromStepsTypeAndMeterAndDifficultyAndCourseType( GetSelectedSourceStepsType(), 0, GetSelectedDifficulty(), CourseType_Invalid );
		// fall through
	case ROW_SOURCE_STEPS_TYPE:
		m_textLabel[ROW_SOURCE_STEPS_TYPE].SetVisible( GetSelectedSteps() ? false : true );
		m_textValue[ROW_SOURCE_STEPS_TYPE].SetVisible( GetSelectedSteps() ? false : true );
		m_textValue[ROW_SOURCE_STEPS_TYPE].SetText( GAMEMAN->GetStepsTypeInfo(GetSelectedSourceStepsType()).GetLocalizedString() );

		m_vpSourceSteps.clear();
		m_vpSourceSteps.push_back( StepsAndDifficulty(NULL,Difficulty_Invalid) );	// "blank"
		FOREACH_ENUM( Difficulty, dc )
		{
			// fill in m_vpSourceSteps
			if( dc != Difficulty_Edit )
			{
				Steps *pSteps = SongUtil::GetStepsByDifficulty( GetSelectedSong(), GetSelectedSourceStepsType(), dc );
				if( pSteps != NULL )
					m_vpSourceSteps.push_back( StepsAndDifficulty(pSteps,dc) );
			}
			else
			{
				vector<Steps*> v;
				SongUtil::GetSteps( GetSelectedSong(), v, GetSelectedSourceStepsType(), dc );
				StepsUtil::SortStepsByDescription( v );
				FOREACH_CONST( Steps*, v, pSteps )
					m_vpSourceSteps.push_back( StepsAndDifficulty(*pSteps,dc) );
			}
		}
		StripLockedStepsAndDifficulty( m_vpSteps );
		CLAMP( m_iSelection[ROW_SOURCE_STEPS], 0, m_vpSourceSteps.size()-1 );
		// fall through
	case ROW_SOURCE_STEPS:
		{
			m_textLabel[ROW_SOURCE_STEPS].SetVisible( GetSelectedSteps() ? false : true );
			m_textValue[ROW_SOURCE_STEPS].SetVisible( GetSelectedSteps() ? false : true );
			{
				RString s;
				if( GetSelectedSourceDifficulty() == Difficulty_Invalid )
				{
					s = BLANK;
				}
				else
				{
					s = CustomDifficultyToLocalizedString( GetCustomDifficulty( GetSelectedSourceStepsType(), GetSelectedSourceDifficulty(), CourseType_Invalid ) );
				}
				m_textValue[ROW_SOURCE_STEPS].SetText( s );
			}
			bool bHideMeter = false;
			if( GetSelectedSourceDifficulty() == Difficulty_Invalid )
				bHideMeter = true;
			else if( GetSelectedSourceSteps() )
				m_StepsDisplaySource.SetFromSteps( GetSelectedSourceSteps() );
			else
				m_StepsDisplaySource.SetFromStepsTypeAndMeterAndDifficultyAndCourseType( GetSelectedSourceStepsType(), 0, GetSelectedSourceDifficulty(), CourseType_Invalid );
			m_StepsDisplaySource.SetVisible( !(bHideMeter || GetSelectedSteps()) );

			m_Actions.clear();
			if( GetSelectedSteps() )
			{
				switch( EDIT_MODE.GetValue() )
				{
				case EditMode_Practice:
				case EditMode_CourseMods:
					m_Actions.push_back( EditMenuAction_Practice );
					break;
				case EditMode_Home:
				case EditMode_Full:
					m_Actions.push_back( EditMenuAction_Edit );
					m_Actions.push_back( EditMenuAction_Delete );
					break;
				default:
					ASSERT(0);
				}
			}
			else
			{
				m_Actions.push_back( EditMenuAction_Create );
			}
			m_iSelection[ROW_ACTION] = 0;
		}
		// fall through
	case ROW_ACTION:
		m_textValue[ROW_ACTION].SetText( EditMenuActionToLocalizedString(GetSelectedAction()) );
		break;
	default:
		ASSERT(0);	// invalid row
	}
}

/*
 * (c) 2001-2004 Chris Danford
 * All rights reserved.
 * 
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the
 * "Software"), to deal in the Software without restriction, including
 * without limitation the rights to use, copy, modify, merge, publish,
 * distribute, and/or sell copies of the Software, and to permit persons to
 * whom the Software is furnished to do so, provided that the above
 * copyright notice(s) and this permission notice appear in all copies of
 * the Software and that both the above copyright notice(s) and this
 * permission notice appear in supporting documentation.
 * 
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
 * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
 * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
 * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
 * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
 * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
 * PERFORMANCE OF THIS SOFTWARE.
 */
