local t = Def.ActorFrame{
	-- normal
	Def.Sprite {
		Texture=NOTESKIN:GetPath( '_down', 'receptor base' );
		Frame0000=0;
		Delay0000=1;
		InitCommand=NOTESKIN:GetMetricA('ReceptorArrow', 'InitCommand');
		NoneCommand=NOTESKIN:GetMetricA('ReceptorArrow', 'NoneCommand');
		PressCommand=NOTESKIN:GetMetricA('ReceptorArrow', 'PressCommand');
	};
	-- flashpert
	Def.Sprite {
		Texture="_down receptor tap";
		Frame0000=0;
		Delay0000=1;
		InitCommand=NOTESKIN:GetMetricA('ReceptorOverlay', 'InitCommand');
		PressCommand=NOTESKIN:GetMetricA('ReceptorOverlay', 'PressCommand');
		LiftCommand=NOTESKIN:GetMetricA('ReceptorOverlay', 'LiftCommand');
		NoneCommand=NOTESKIN:GetMetricA('ReceptorArrow', 'NoneCommand');
	};
};

return t;