[BGAnimation]



[Layer15]
File=../texture/ycd.png
Type=0
Command=x,320;y,240;zoom,0.625;diffusealpha,0;sleep,2;linear,0.1;diffusealpha,1;
OffCommand=diffusealpha,1;linear,0.2;diffusealpha,0
Condition=UsingModifier(1,"YouCanDance")

[Layer16]
File=../texture/beat.png
Type=0
Command=x,320;y,240;zoom,0.625;diffusealpha,0;sleep,2;linear,0.1;diffusealpha,1;
OffCommand=diffusealpha,1;linear,0.2;diffusealpha,0
Condition=not UsingModifier(1,"YouCanDance")

[Layer17]
File=../texture/bumpy.png
Type=0
Command=x,460;y,409;zoom,0.63;diffusealpha,0;decelerate,0.5;diffusealpha,1
Condition=UsingModifier(1,"bumpy")
OffCommand=diffusealpha,1;linear,0.2;diffusealpha,0

[Layer18]
File=../texture/r.vanish.png
Type=0
Command=x,460;y,409;zoom,0.63;diffusealpha,0;decelerate,0.5;diffusealpha,1
Condition=UsingModifier(1,"200% randomvanish")
OffCommand=diffusealpha,1;linear,0.2;diffusealpha,0

[Layer19]
File=../texture/wave.png
Type=0
Command=x,460;y,409;zoom,0.63;diffusealpha,0;decelerate,0.5;diffusealpha,1
Condition=UsingModifier(1,"wave")
OffCommand=diffusealpha,1;linear,0.2;diffusealpha,0

[Layer20]
File=../texture/tornado.png
Type=0
Command=x,460;y,409;zoom,0.63;diffusealpha,0;decelerate,0.5;diffusealpha,1
Condition=UsingModifier(1,"25% tornado")
OffCommand=diffusealpha,1;linear,0.2;diffusealpha,0

[Layer21]
File=../texture/blink.png
Type=0
Command=x,460;y,409;zoom,0.63;diffusealpha,0;decelerate,0.5;diffusealpha,1
Condition=UsingModifier(1,"80% blink")
OffCommand=diffusealpha,1;linear,0.2;diffusealpha,0

[Layer22]
File=../texture/invisible.png
Type=0
Command=x,460;y,409;zoom,0.63;diffusealpha,0;decelerate,0.5;diffusealpha,1
Condition=UsingModifier(1,"95% stealth")
OffCommand=diffusealpha,1;linear,0.2;diffusealpha,0

[Layer23]
File=../texture/1.png
Type=0
Command=diffusealpha,0;sleep,1.8;diffusealpha,1;zoom,0.62;x,322;y,410
OffCommand=diffusealpha,1;linear,0.01;diffusealpha,0

[Layer24]
File=../texture/chance.png
Type=0
Command=diffusealpha,0;sleep,1.5;linear,0.3;diffusealpha,1;zoom,0.625;x,178;y,409
OffCommand=diffusealpha,1;linear,0.01;diffusealpha,0

