[BGAnimation]
LengthSeconds=4

# This implements FocusingSprite.  Three copies of the sprite; one stays
# put, one moves in and out from the top-left and one moves in and out
# from the bottom-right; each fades from 0 alpha to .5 alpha and back.



[Layer1]

File=beatup.png

Type=0		// 0=sprite, 1=stretch, 2=particles, 3=tiles

Command=rotationx,90;x,320;y,160;diffusealpha,0;linear,0.3;diffusealpha,.5;rotationx,0;sleep,1.2;accelerate,0.25;zoomy,0;zoomx,3;diffusealpha,0

[Layer2]

File=beatup.png

Type=0		// 0=sprite, 1=stretch, 2=particles, 3=tiles

Command=rotationx,90;rotationz,90;x,320;y,60;diffusealpha,0;linear,0.3;diffusealpha,.5;rotationz,0;rotationx,0;x,320;y,160;sleep,1.2;accelerate,0.25;zoomy,0;zoomx,3;diffusealpha,0

[Layer3]

File=beatup.png

Type=0		// 0=sprite, 1=stretch, 2=particles, 3=tiles

Command=blend,add;rotationx,-90;rotationz,90;x,320;y,260;diffusealpha,0;linear,0.3;diffusealpha,.5;rotationz,0;rotationx,0;x,320;y,160;sleep,1.2;accelerate,0.25;zoomy,0;zoomx,3;diffusealpha,0

//AuTV
[Layer25]
Type=0
File=../STAGE/tv.png
Command=diffusealpha,0;linear,0.2;diffusealpha,1;sleep,3;linear,0.2;diffusealpha,0

[Layer27]
File=../STAGE/lode.png
Type=0
Command=x,64;y,432;zoomx,0;diffusealpha,0;sleep,0.8;diffusealpha,1;linear,0.3;x,134;zoomx,1;sleep,2.1;linear,0.2;diffusealpha,0

[Layer28]
Type=0
File=../STAGE/1.png
Command=x,110;y,430;zoom,0.2;linear,0.2;zoom,0.9;linear,0.1;zoom,0.7;sleep,2.9;linear,0.2;diffusealpha,0

[Layer29]
Type=0
File=../STAGE/bum.png
Command=diffusealpha,0;sleep,0.4;diffusealpha,1;x,110;y,430;zoom,0.2;linear,0.2;zoom,0.9;linear,0.1;zoom,0.7;sleep,2.5;linear,0.2;diffusealpha,0

