<ActorFrame><children>
	<Layer
		File="@ThemeFile( CaveStoryTextBank['MapLocations']['ArthurHouse'][GlobalNumber].Object )"
		OnCommand="%function(self)
		self:zoom( CaveStoryTextBank['MapLocations']['ArthurHouse'][GlobalNumber].ObjectZoom )
		self:SetTextureFiltering(false)

		self:x( CaveStoryTextBank['MapLocations']['ArthurHouse'][GlobalNumber].PositionX )
		self:y( CaveStoryTextBank['MapLocations']['ArthurHouse'][GlobalNumber].PositionY )
		end"
		GainFocusCommand="%function(self)
		self:diffusealpha(1)
		end"
		LoseFocusCommand="%function(self)
		self:diffusealpha(0)
		end"
		/>

	<Layer
		Font="Common Normal"
		Text="Return to Map Selection"
		OnCommand="%function(self)
		self:zoom(0.5)
		self:settext( CaveStoryTextBank['MapLocations']['ArthurHouse'][GlobalNumber].Text )

		self:x( CaveStoryTextBank['MapLocations']['ArthurHouse'][GlobalNumber].PositionX )
		self:y( CaveStoryTextBank['MapLocations']['ArthurHouse'][GlobalNumber].PositionY )
		end"
		GainFocusCommand="%function(self)
		self:diffusealpha(1)
		if CaveStoryTextBank['MapLocations']['ArthurHouse'][GlobalNumber].DialogOffset_IsUp == false then
			self:y( CaveStoryTextBank['MapLocations']['ArthurHouse'][GlobalNumber].PositionY + CaveStoryTextBank['MapLocations']['ArthurHouse'][GlobalNumber].DialogOffset )
		else
			self:y( CaveStoryTextBank['MapLocations']['ArthurHouse'][GlobalNumber].PositionY - CaveStoryTextBank['MapLocations']['ArthurHouse'][GlobalNumber].DialogOffset )
		end

			self:linear(0.1)

		if CaveStoryTextBank['MapLocations']['ArthurHouse'][GlobalNumber].DialogOffset_IsUp == false then
			self:y( CaveStoryTextBank['MapLocations']['ArthurHouse'][GlobalNumber].PositionY + CaveStoryTextBank['MapLocations']['ArthurHouse'][GlobalNumber].DialogOffset + 5 )
		else
			self:y( CaveStoryTextBank['MapLocations']['ArthurHouse'][GlobalNumber].PositionY - CaveStoryTextBank['MapLocations']['ArthurHouse'][GlobalNumber].DialogOffset - 5 )
		end

		end"
		LoseFocusCommand="%function(self)
		self:diffusealpha(0)

		if CaveStoryTextBank['MapLocations']['ArthurHouse'][GlobalNumber].DialogOffset_IsUp == false then
			self:y( CaveStoryTextBank['MapLocations']['ArthurHouse'][GlobalNumber].PositionY + CaveStoryTextBank['MapLocations']['ArthurHouse'][GlobalNumber].DialogOffset - 5 )
		else
			self:y( CaveStoryTextBank['MapLocations']['ArthurHouse'][GlobalNumber].PositionY - CaveStoryTextBank['MapLocations']['ArthurHouse'][GlobalNumber].DialogOffset + 5 )
		end

		end"
		/>

	</children></ActorFrame>