[BGAnimation]
LengthSeconds=5

// Invisible.
[Layer1]
File=../_black.png
Type=0
Command=diffusealpha,0


[Layer2]
File=../_black.png
Type=1		// 0=sprite, 1=stretch, 2=particles, 3=tiles
Command=diffusealpha,0;linear,0.3;diffusealpha,1


//
// Failed with ghosts
//
[Layer3]
File=failed.png
Type=0		
Command=x,320;y,240;diffusealpha,0;zoom,4;sleep,0.5;decelerate,0.6;diffusealpha,0.4;zoom,0.6;accelerate,0.4;zoom,1;decelerate,0.2;zoom,1.1;linear,0.1;zoom,1.0;sleep,2;linear,0.5;diffusealpha,0

[Layer4]
File=failed.png
Type=0		
Command=x,320;y,240;diffusealpha,0;zoom,4;sleep,0.6;decelerate,0.6;diffusealpha,0.4;zoom,0.6;accelerate,0.4;zoom,1;decelerate,0.2;zoom,1.1;linear,0.1;zoom,1.0;sleep,2;linear,0.5;diffusealpha,0

[Layer5]
File=failed.png
Type=0		
Command=x,320;y,240;diffusealpha,0;zoom,4;sleep,0.7;decelerate,0.6;diffusealpha,0.4;zoom,0.6;accelerate,0.4;zoom,1;decelerate,0.2;zoom,1.1;linear,0.1;zoom,1.0;sleep,2;linear,0.5;diffusealpha,0

[Layer6]
File=failed.png
Type=0		
Command=x,320;y,240;diffusealpha,0;zoom,4;sleep,0.8;decelerate,0.6;diffusealpha,0.4;zoom,0.6;accelerate,0.4;zoom,1;decelerate,0.2;zoom,1.1;linear,0.1;zoom,1.0;sleep,2;linear,0.5;diffusealpha,0
