[BGAnimation]
LengthSeconds=1.5

# This implements FocusingSprite.  Three copies of the sprite; one stays
# put, one moves in and out from the top-left and one moves in and out
# from the bottom-right; each fades from 0 alpha to .5 alpha and back.

[Layer1]
File=@THEME:GetPath( EC_GRAPHICS, 'ScreenGameplay','Go')
Type=0
Command=x,SCREEN_CENTER_X;y,240;diffusealpha,0;linear,0.5;diffusealpha,.5;sleep,0.5;linear,0.5;diffusealpha,0

[Layer2]
File=@THEME:GetPath( EC_GRAPHICS, 'ScreenGameplay','Go')
Type=0
Command=x,SCREEN_CENTER_X+(220-320);y,140;diffusealpha,0;linear,0.5;diffusealpha,.5;x,SCREEN_CENTER_X;y,240;sleep,0.5;linear,0.5;diffusealpha,0;x,SCREEN_CENTER_X+(220-320);y,140

[Layer3]
File=@THEME:GetPath( EC_GRAPHICS, 'ScreenGameplay','Go')
Type=0
Command=x,SCREEN_CENTER_X+(420-320);y,340;diffusealpha,0;linear,0.5;diffusealpha,.5;x,SCREEN_CENTER_X;y,240;sleep,0.5;linear,0.5;diffusealpha,0;x,SCREEN_CENTER_X+(420-320);y,340

