<ActorFrame Condition="GAMESTATE:IsPlayerEnabled(PLAYER_1)" OnCommand="x,SCREEN_LEFT-60;y,SCREEN_BOTTOM-65;" TweenOnCommand="decelerate,0.4;x,SCREEN_LEFT+100" TweenOffCommand="accelerate,0.4;addx,-200"><children>
			<Actor
				File="@THEME:GetPath(EC_GRAPHICS,'','_difficulty icons')"
				OnCommand="zoom,0.9;animate,0;playcommand,Update"
				CurrentStepsP1ChangedMessageCommand="playcommand,Update"
				CurrentStepsP2ChangedMessageCommand="playcommand,Update"
				UpdateCommand="%function(self,parent) SetDifficultyFrameFromSteps(self, PLAYER_1) end"
			/>
			<Actor
				Class="DifficultyMeter"
				Type="ScreenGameplay DifficultyMeterP1"
				OnCommand="zoom,0.9;addx,9;addy,-1;playcommand,Update"
				CurrentStepsP1ChangedMessageCommand="playcommand,Update"
				CurrentStepsP2ChangedMessageCommand="playcommand,Update"
				UpdateCommand="%function(self) self:SetFromSteps(GAMESTATE:GetCurrentSteps(PLAYER_1)) end"
			/>
		</children></ActorFrame>
		
		<ActorFrame Condition="GAMESTATE:IsPlayerEnabled(PLAYER_2)" OnCommand="x,SCREEN_RIGHT+60;y,SCREEN_BOTTOM-65;" TweenOnCommand="decelerate,0.4;x,SCREEN_RIGHT-100" TweenOffCommand="accelerate,0.8;addy,200"><children>
			<Actor
				File="@THEME:GetPath(EC_GRAPHICS,'','_difficulty icons')"
				OnCommand="zoom,0.9;zoomx,-1;animate,0;playcommand,Update"
				CurrentStepsP1ChangedMessageCommand="playcommand,Update"
				CurrentStepsP2ChangedMessageCommand="playcommand,Update"
				UpdateCommand="%function(self,parent) SetDifficultyFrameFromSteps(self, PLAYER_2) end"
			/>
			<Actor
				Class="DifficultyMeter"
				Type="ScreenGameplay DifficultyMeterP2"
				OnCommand="zoom,0.9;addx,-12.5;addy,-1;playcommand,Update"
				CurrentStepsP1ChangedMessageCommand="playcommand,Update"
				CurrentStepsP2ChangedMessageCommand="playcommand,Update"
				UpdateCommand="%function(self) self:SetFromSteps(GAMESTATE:GetCurrentSteps(PLAYER_2)) end"
			/>
		</children></ActorFrame>