<ActorFrame><children> 
	<Layer
		File="over"
		InitCommand="%function(self)
		self:x(SCREEN_CENTER_X)
		self:y(SCREEN_CENTER_Y)
		self:zoom(1)
		end"
	/>
	<Layer
		File="../_ScreenWarning overlay common/TextBox"
		InitCommand="%function(self)
		self:x(SCREEN_CENTER_X)
		self:y(SCREEN_CENTER_Y+160)
		self:zoom(0.89)
		end"
	/>

	<!-- A Guide to Play Modes
	PLAY_MODE_REGULAR   -  Dance Mode
	PLAY_MODE_RAVE      -  Battle Mode
	PLAY_MODE_NONSTOP   -  Marathon Mode
	PLAY_MODE_ONI       -  Survival Mode

	                    - Jose_Varela -->
			<Layer
			Condition="GAMESTATE:GetPlayMode() == PLAY_MODE_REGULAR or GAMESTATE:GetPlayMode() == PLAY_MODE_RAVE"
		Type="BitmapText"
		Text="Select a song by using &LEFT; or &RIGHT;.::::Confirm your selection by pressing &START;."
		File="Common Normal"
		InitCommand="%function(self)
		self:x(SCREEN_CENTER_X-239)
		self:y(SCREEN_CENTER_Y+151)
		self:zoom(0.5)
		self:diffuse(0,0,1,1)
		self:shadowlength(0)
		self:horizalign('left')
		self:cropright(1)
		self:linear(0.4)
		self:cropright(0)
		end"
		OffMessageCommand="queuecommand,Dance"
		DanceCommand="%function(self)
		self:cropright(1)
		end"
	/>
			<Layer
			Condition="GAMESTATE:GetPlayMode() == PLAY_MODE_REGULAR or GAMESTATE:GetPlayMode() == PLAY_MODE_RAVE"
		Type="BitmapText"
		Text="Select a song by using &LEFT; or &RIGHT;.::::Confirm your selection by pressing &START;."
		File="Common Normal"
		InitCommand="%function(self)
		self:x(SCREEN_CENTER_X-240)
		self:y(SCREEN_CENTER_Y+150)
		self:zoom(0.5)
		self:shadowlength(0)
		self:horizalign('left')
		self:cropright(1)
		self:linear(0.4)
		self:cropright(0)
		end"
		OffMessageCommand="queuecommand,Dance"
		DanceCommand="%function(self)
		self:cropright(1)
		end"
	/>
		<Layer
			Condition="GAMESTATE:GetPlayMode() == PLAY_MODE_NONSTOP"
		Type="BitmapText"
		Text="Select a course from the list by using &LEFT; or &RIGHT;::::and confirm with &START;.::::Some courses will include mods... So better::::look out for those."
		File="Common Normal"
		InitCommand="%function(self)
		self:x(SCREEN_CENTER_X-105)
		self:y(SCREEN_CENTER_Y+160)
		self:zoom(0.5)
		self:shadowlength(0)
		self:horizalign('left')
		self:cropright(1)
		self:linear(0.4)
		self:cropright(0)
		end"
		OffMessageCommand="queuecommand,Dance"
		DanceCommand="%function(self)
		self:cropright(1)
		end"
	/>
			<Layer
			Condition="GAMESTATE:GetPlayMode() == PLAY_MODE_ONI"
		Type="BitmapText"
		Text="Select a course from the list by using &LEFT; or &RIGHT;::::and confirm with &START;.::::I should point out that Survival doesn't have::::a lot of courses available..."
		File="Common Normal"
		InitCommand="%function(self)
		self:x(SCREEN_CENTER_X-240)
		self:y(SCREEN_CENTER_Y+150)
		self:zoom(0.5)
		self:shadowlength(0)
		self:horizalign('left')
		self:cropright(1)
		self:linear(0.4)
		self:cropright(0)
		end"
		OffMessageCommand="queuecommand,Dance"
		DanceCommand="%function(self)
		self:cropright(1)
		end"
	/>
	<Layer
		Condition="GAMESTATE:GetPlayMode() == PLAY_MODE_ONI"
		File="../_ScreenWarning overlay common/sad"
		InitCommand="%function(self)
		self:x(SCREEN_CENTER_X-160)
		self:y(SCREEN_CENTER_Y+160)
		self:zoom(1)
		self:shadowlength(0)
		self:cropright(1)
		self:linear(0.1)
		self:cropright(0)
		end"
	/>
	<Layer
		Condition="GAMESTATE:IsPlayerEnabled(PLAYER_1)"
		Type="BitmapText"
		Text="P1"
		File="Common Normal"
		OnCommand="%function(self)
		self:x(SCREEN_CENTER_X-190)
		self:y(SCREEN_CENTER_Y+30)
		self:diffuse(0.4,0.4,1,1)
		self:zoom(0.5)
		self:rotationz(-90)
		self:shadowlength(0)
		self:horizalign('left')
		end"
		OffMessageCommand="queuecommand,Dance"
		DanceCommand="%function(self)
		if GAMESTATE:GetPlayMode() == PLAY_MODE_REGULAR or GAMESTATE:GetPlayMode() == PLAY_MODE_RAVE or GAMESTATE:GetPlayMode() == PLAY_MODE_NONSTOP then
			self:cropright(1)
		end
		end"
	/>
	<Layer
		Condition="GAMESTATE:IsPlayerEnabled(PLAYER_2)"
		Type="BitmapText"
		Text="P2"
		File="Common Normal"
		OnCommand="%function(self)
		self:x(SCREEN_CENTER_X-190)
		self:y(SCREEN_CENTER_Y+80)
		self:diffuse(1,0.4,0.4,1)
		self:zoom(0.5)
		self:rotationz(-90)
		self:shadowlength(0)
		self:horizalign('left')
		end"
		OffMessageCommand="queuecommand,Dance"
		DanceCommand="%function(self)
		if GAMESTATE:GetPlayMode() == PLAY_MODE_REGULAR or GAMESTATE:GetPlayMode() == PLAY_MODE_RAVE or GAMESTATE:GetPlayMode() == PLAY_MODE_NONSTOP then
			self:cropright(1)
		end
		end"
	/>
	<Layer
		Type="Quad"
		InitCommand="%function(self)
		self:x(SCREEN_CENTER_X+130)
		self:y(SCREEN_CENTER_Y)
		self:zoomx(250)
		self:zoomy(40)
		self:diffusealpha(0.5)
		self:fadetop(0.3)
		self:fadebottom(0.3)
		self:diffuseramp()
		self:effectclock('bgm')
		self:effectperiod(1)
        self:effectcolor2(1,1,0.5,1)
        self:effectcolor1(0.5,0.5,0.5,1)
		end"
		OffCommand="hidden,1"
	/>
	<Layer File="../ScreenWithMenuElements overlay.xml" />
</children></ActorFrame>
