[Common]
WindowTitle=EKS-D ParaMania

[CustomDifficulty]
Beginner=Beginner
Easy=Easy
Medium=Medium
Hard=Hard
Challenge=Challenge
Edit=Edit

CourseEasy=Easier
CourseMedium=Normal
CourseHard=Harder

[GCPieces]
# The strings used in GameCommands (i.e. Select screens)
# aren't gonna get translated otherwise.
# ScreenSelectPlayMode
Easy=Easy
Normal=Normal
Battle=Battle
Nonstop=Nonstop

Parapara=ParaPara
Freestyle=Freestyle

[Grade]
Tier01=SSS
Tier02=SS
Tier03=S
Tier04=A
Tier05=B
Tier06=C
Tier07=D
Tier08=E
Failed=F
None=

[Month]
January=January
February=February
March=March
April=April
May=May
June=June
July=July
August=August
September=September
October=October
November=November
December=December

[MusicWheel]
Portal=Random
Random=Blind Random
Roulette=Roulette

# DON'T TRANSLATE THIS BUNCH!
# It'll mess up the already messy way that MusicWheelItem Sort's icons work.
BeginnerMeterText=BeginnerMeter
EasyMeterText=EasyMeter
MediumMeterText=MediumMeter
HardMeterText=HardMeter
ChallengeMeterText=ChallengeMeter
DoubleEasyMeterText=DoubleEasyMeter
DoubleMediumMeterText=DoubleMediumMeter
DoubleHardMeterText=DoubleHardMeter
DoubleChallengeMeterText=DoubleChallengeMeter
ArtistText=Artist
BpmText=Bpm
DifficultyText=Difficulty
GenreText=Genre
GroupText=Group
LengthText=Length
PopularityText=Popularity
PreferredText=Preferred
RecentText=Recent
TitleText=Title
CoursesText=Courses
AllCoursesText=AllCourses
NonstopText=Nonstop
OniText=Oni
EndlessText=Endless
SurvivalText=Survival

# Translate these instead.
BeginnerMeter=Difficulty (Beginner)
EasyMeter=Difficulty (Easy)
MediumMeter=Difficulty (Medium)
HardMeter=Difficulty (Hard)
ChallengeMeter=Difficulty (Challenge)
DoubleEasyMeter=Difficulty (Easy Doubles)
DoubleMediumMeter=Difficulty (Medium Doubles)
DoubleHardMeter=Difficulty (Hard Doubles)
DoubleChallengeMeter=Difficulty (Challenge Doubles)
Artist=Song Artist\n(A to Z)
Bpm=BPM
Difficulty=Difficulty
Genre=Genre /\nPara Style
Group=Group
Length=Length
Popularity=Most Played
Preferred=Recommended
Recent=Recently Played
Title=Song Title\n(A to Z)

AllCourses=All Course Types
Nonstop=Nonstop Courses
Oni=Challenge Courses
Endless=Endless Courses
Survival=Survival Courses

[OptionExplanations]
Exit=Exit this menu.

Assist=Clap plays sounds to the steps; Metronome plays a sound on every measure. You can also use F7 during gameplay to toggle Clap on or off.
Fail=Affects all players. "Immediate" stops play when all players run out of life at any point. "Delayed" still fails players, but doesn't end the game mid-song. "Fail at end" only fails players if they have no life meter at the end of the song.
LifeType="Bar" is the standard life meter that recovers/drains as normal.\n"Battery" gives you a set number of lives to clear the song with.
BarDrain=Affects the "bar" life meter's behavior.\n"No Recover" starts the meter at 100% and does as its name implies.\n"Sudden Death" drops the meter to 0% on any combo break.
BatLives=Affects the "battery" life meter. Choose how many lives you have.\nOne life is lost on any miss or combo-breaking judgment.
AutoAdjust=Attempts to automatically sync whatever is selected during gameplay.
SaveScores=If off, results won't be saved to profile.

Rate=Affects all players. Play the music at a faster (or slower!) rate.\nThe minimum is 0.1x speed - the maximum is 3x speed.
RateFastOnly=Affects all players. Play the music at a faster rate.\nThe maximum is 3x speed.
EZRate=Affects all players. Play the music at a faster (or slower!) rate.\nThe default is 5. The minimum is 1 (half speed) - the maximum is 9 (1.5x speed.)
Haste=Affects all players. Song will speed up as a player's life reaches maximum, and slow down as it reaches zero.

# Specific/fiddly life difficulty settings as seen in Advanced Options
HarshHotLifePenalty=If on, missteps will take away at least 10% from the life bar if it's full.\nThe life bar in older DDR games behaved somewhat like this, but the life bar in ParaParaParadise didn't.
ProgressiveLifebar=Set how much more life is lost on consecutive missteps.\nOn 8, life lost is roughly how much life a misstep normally takes multiplied by the miss combo.
ProgressiveNonstopLifebar=Set how much the life difficulty will increase as a Nonstop course progresses.\nLifeDifficulty + this = LifeDifficulty on the final song of a course.
ProgressiveStageLifebar=Set how much the life difficulty will increase as a standard session progresses.\nLifeDifficulty + this = LifeDifficulty on the final stage. (This won't do anything if Event Mode is on.)

#A
AllowExtraStage=When enabled, allows players to reach Extra and Encore stages if certain conditions are met. (This won't do anything if Event Mode is on.)
AllowW1=Enable or disable the "Flawless"/"Cool" judgment. Most modern music games have their own equivalent of this judgment, though ParaParaParadise didn't.
Announcer=Choose an announcer to commentate in menus, during gameplay, etc, if any are installed.
ArcadeOptionsNavigation=&oq;Five Key&cq;: Start button moves to End, Up/Down switches between option lines.\n&oq;Three Key&cq;: Start button moves cursor to next option line, Up/Down are ignored.
AttractSoundFrequency=Only play sound during attract mode after every given number of loops, or keep sound on/off for attract mode.
AutogenSteps=Automatically generate charts from other styles and game types; not recommended outside of testing.\nYou will need to reload songs for autogen charts to appear (or be removed).
AutoPlay=Have the notefield play by itself; purely for demonstrative purposes.
#C
CelShadeModels=If on, dancing characters will use cel shading. This may display oddly on some characters, depending on how the shading is set in the models themselves.
Center1Player=Turn this option &oq;ON&cq; to center a single player's notefield - generally recommended for setups with only one controller.
CoinMode="Home" enables the title screen menu, along with other features intended for home play. "Pay" disables these and requires coin input to play; "Free Play" is similarly restricted, but doesn't require coins.
CoinModeNoPay="Free Play" disables the menu on the title screen, along with other features intended for home play. ("Pay" coin mode is disabled for now.)
ComboContinuesBetweenSongs=If turned on, combo will carry over from the previous song even outside course modes, similar to In The Groove's combo behaviour.
#D
DefaultFailType="Immediate" stops play when all players run out of life. "Delayed" still fails players, but doesn't end the game mid-song. "End of Song" only fails players if their life is 0 at the end of a song. "Off" disables failing entirely.\nPlease note that this is usually ignored in the "para" game type.
DefaultFailTypeNoOff="Immediate" stops play when all players run out of life. "Delayed" still fails players, but doesn't end the game mid-song. "End of Song" only fails players if their life is 0 at the end of a song.\nPlease note that this is usually ignored in the "para" game type.
DefaultNoteSkin=Choose the default noteskin that players use.
DelayedTextureDelete=If on, textures won't automatically be removed from memory, cutting down on time needed to reload textures when they're next needed. This might cause issues on old systems with very little RAM (>128MB).
DisplayAspectRatio=Change the width-to-height ratio of graphics in the game. Most modern displays are 16:9 or 16:10, though the monitors in most old dance game cabinets (including ParaParaParadise) are 4:3.\nEKS-D ParaMania currently looks poor on non-widescreen aspect ratios, however.
DisplayResolution=Choose the output resolution. Generally, the higher the resolution, the more processing power is required.
Disqualification=If on, players will be disqualified from machine ranking for using certain modifiers.
#E
EnableAttackSounds=Toggle the sound effects that play when an attack begins or ends in Battle mode.
EnableMineHitSound=Toggle the sound effects that play upon hitting mines.
EventMode=When on, players can continue playing forever, even after failing songs; recommended for home play.\nThe "Pay" coin mode can't be used while Event Mode is on, and certain other options affecting coin-op play will have no effect.
#F
FailOffForFirstStageEasy=If on, players cannot fail out on the first stage if on the Easy/Basic difficulty level or lower.
FailOffInBeginner=If on, players cannot fail out on the Beginner difficulty level.
FastNoteRendering=If enabled, the Z buffer is not cleared after every note in gameplay.  This causes 3D noteskins to overlap, but may improve frame rate.
#G
Game=Change the current game type. This might also change the current announcer (if applicable) and theme, depending on what was used last in that game type.
GetRankingName=Enable/disable name entry after a player's round is over, or only enable name entry for songs/courses shown on the high score screens.
#H
HighResolutionTextures=If off, textures will always be loaded at low resolution; might look poor, but may improve frame rate. "Auto" loads textures at high resolution if the display window height is greater than 480 pixels.
#L
Language=Choose your language. (EKS-D ParaMania currently only fully supports English, though.)
LifeDifficulty=Increasing the life difficulty will cause the life bar to drain faster and refill slower.\nThe default is 4.
LockCourseDifficulties=If enabled, players can't choose separate difficulties in course mode.
#M
MenuTimer=If on, screens in the main game will have time limits; ensure this option is on in arcade-style play.
MusicWheelUsesSections="Never" disables the usage of folders on the music wheel, so different groups of songs will appear next to each other without separation. "Title Only" only uses folders in Group sort.
#P
PercentageScoring=Choose between displaying long form score (80,000,000) and percent score (80%).
PreloadSounds=Preloads most theme sounds in advance if enabled; this can increase loading times.
Premium=These have no effect if the coin mode isn't "Pay".
#R
RandomBackgroundMode=Choose how to handle random BG animations for songs that don't already have their own. &oq;Animations&cq; uses random items in the BGAnimations folder (if available); &oq;Random Movies&cq; cycles through movies in the RandomMovies folder (if available).
Reload Songs=Reload all songs and courses.\nThis can take several minutes, depending on how many songs are installed.
#S
ScreenFilter=Darken the background behind the notefield.
ShowBanners=Show or hide song banners on music select, etc. If turned off, the UI will change slightly to compensate.
ShowBeginnerHelper=Show a demonstration dancer while playing on Beginner, if any dancing characters are installed.
ShowCaution=Show or skip the "caution" screen with safety precautions, etc before the game starts.
ShowDancingCharacters=Even if not "Default to Off", dancing characters will only appear if some are installed.
ShowDanger=Show or hide the background animation that triggers when all current players are close to failing out.
ShowInstructions=Show or skip the screen with basic mode instructions, after mode selection but before music selection.
ShowLyrics=Display song lyrics, if a song has a corresponding ".lrc" file.
ShowNativeLanguage=Display song titles in their native language (日本語), or show transliterated song titles if available. You can also change this by pressing F9 on the music wheel.
ShowSongOptions=If set to "Ask", Song Options can be accessed by pressing START twice after Player Options. Otherwise, automatically skips or enters Song Options.
SmoothLines=If on, ActorMultiVertex objects (such as the Groove Radar) will use antialiasing.
SongsPerPlay=The maximum number of songs a player can play in non-course modes. (This won't do anything if Event Mode is on.)
#T
Theme=Choose another theme to use.\nYou'll (usually) be sent to the new theme's title screen after changing.
ThreeKeyNavigation=&oq;Five Key&cq;: L/R/D/U menu buttons and Start.\n&oq;Three Key&cq;: L/R menu buttons and Start.
TimingWindowScale=Increasing the timing difficulty will shrink the timing windows, making it harder to obtain better judgments without very precise timing.\nThe default is 4.
#U
UseOldJoystickMapping=Use the legacy input mode (instead of XInput) for controllers; this may be required to use (for example) an original PS2 ParaParaParadise controller with StepMania.\nYou will need to restart StepMania for changes to take effect.
#W
Windowed=Choose whether to display the game in full screen, or in windowed mode. Make sure to set the resolution to match your screen size if you use Full Screen.

#jukebox stuff.
Style=Choose the Style/Steps Type that Jukebox should choose. (Jukebox won't start if there are no playable charts in the selected Steps Type.)
Group=Let Jukebox choose songs from any group, or choose a single group to pick songs from.
Difficulty=Choose the difficulty level of charts that Jukebox should play back, or All Difficulties.
OptionsRandomJukebox=Choose if random modifiers should be applied for each song.

#main menu:
System Direction=Change commonly-used preferences, along with some para-mode related options, here.
Arcade Options=Options related to arcade style play.\n(songs per round, Event mode, etc)
InputOptions=Keyboard/controller mapping, input testing, and advanced input-related options.

Map Controller=Use this to map an Xbox (or similar) controller.

# options; toggle songs
ToggleSongs=Toggle the availability of songs in-game.
Select Group=Choose a group to see its songs to toggle.
Toggle Song=Enable or disable songs. When disabled, a song will not appear on the song wheel or in any courses, but can still be accessed through Edit mode.

Select Profile=Choose a profile.

# edit menuing
Edit Songs/Steps=You can access Edit mode, but since it's so unfinished in this theme right now, you should probably just use your favorite theme to edit instead.
Practice Songs/Steps=this mode is bad and should feel bad
Edit Courses/Mods=This doesn't work lol

#edit mode
EditorShowBGChangesPlay=Choose "Show" to display background changes (if present) during playback. If you have random background videos on, having this option on may make the game run out of memory, so be careful.
EditClearPromptThreshold=Set the maximum number of notes that can be cleared in a selected area without a confirmation prompt.

#Default theme options
AutoSetStyle=If on, bypasses the Select Style screen and allows any currently playable style to be chosen on music select (e.g. Single and Double can be played in the same single-player session). Always on in these game types: "techno", "para".
ComboOnRolls=Choose if rolls should increment the combo or not.
ComboUnderField=Determine if the combo should display under the notes or not.
FlashyCombo=TODO: remove?
FancyUIBG=Toggles some fancier UI elements like the short video loops in menu backgrounds; may improve framerates on slower machines. Changes will take effect at the title screen.
ShowLotsaOptions=TODO: figure out if this should do anything
#New theme options:
RenderingMode=Using OpenGL may fix some graphics related issues, such as certain theme elements not displaying. You will need to restart StepMania for changes to take effect.
#Not used yet/planned:
SmallerUI=Make the gameplay UI slightly smaller; recommended for very large display resolutions.
DefaultIngameUI=Choose whether to show or hide the frames at the top/bottom of the screen in gameplay by default. (This can be overridden by a player's options.)
DiscordStatusfication=You can choose how much of your activity to share as part of your Discord status, if you allow it to "Display currently running game as a status message" and it detects StepMania. (This can be ignored if you don't have Discord installed.)

#Player options:
Speed=Increase the spacing between arrows. Try increasing this if the arrows seem too close together to read.
Accel=Change the way arrows approach the targets.\nYou can choose multiple.
Effect=Change the size or movement of the arrows and/or targets.\nYou can choose multiple.
Appearance=Control the visibilty of the arrows.\nYou can choose multiple.
Turn=Change the step choreography by adjusting the position of arrows.\nYou can choose multiple.
Insert=Add tap notes; each option describes how notes are added.\nYou can choose multiple, but be careful about selecting many.
Holds=Add or remove holds.\nYou can choose multiple.
Mines=Remove mines, turn random tap notes into mines, or cause mines to launch random modifiers when hit.\nYou can choose multiple.
PlayerAutoPlay=Have the notefield play by itself; purely for demonstrative purposes.
ScoreDisplay=Change the way your score is shown.
ProTiming=If on, show the exact offset of a step in milliseconds along with the step judgment.
Scroll=Adjust the direction arrows flow to meet the targets.\nYou can choose multiple.
NoteSkins=Choose a different appearance for the arrows.
Remove=Simplify the chart by removing certain kinds of notes, at the cost of some of your max score.\nYou can choose multiple.
RemoveCombinations=Simplify the chart by removing certain kinds of notes, at the cost of some of your maximum score.\nYou can choose multiple.
RemoveFeatures=Simplify the chart by removing certain kinds of notes, at the cost of some of your maximum score.\nYou can choose multiple.
Hide=Dark hides the receptors. Blind hides judgments. Cover hides the background.\nYou can choose multiple.
Persp=Change the viewing angle of the notefield.
Steps=Change to a different difficulty.
Characters=Dancing buddies (if any are installed).
SaveToProfileHelp=Requires profile or memory card.

# Fake lines for the options list rows:
OpLSpeed=Increase the spacing between arrows.
OpLTurn=Mirror, or shuffle, arrows in the chart.
OpLVis=Change the visibility of the arrows.
OpLRate=Play the music at a slower (or faster!) rate.
OpLNoteSkin=Change the appearance of your arrows.
OpLVidMode=Select the background video shown in gameplay (for compatible songs), and control mirroring for ParaPara videos.
# Even faker lines for the explanations of the options in the options list rows:
OpLLife=Change the life meter's behaviour.
OpLLife_fallback=Use the default life bar settings for this machine.
OpLLife_default=Standard life meter. Life must be at 70% or above to pass a song.
OpLLife_hard=Life does not need to be above any threshold to pass, but the song will end if your life hits 0% at any point.
OpLLife_pressure=Life starts at 100%, but any life lost can't be recovered.
OpLLife_training=Life bar disabled entirely.
OpLLife_risky-4=4 lives to clear the song with; 1 life lost for any combo break. Song ends when no lives remain.
OpLLife_risky-1=1 life to clear the song with; any combo break ends the song.
#
OpLVidMode_default=Default background video behaviour.
OpLVidMode_stan_default=Default background video behaviour, but mirror ParaPara videos to "Performance" (Standard) orientation.
OpLVidMode_parapara=If possible, always use the ParaPara video. Player movements will parallel the movements of the dancers in the video.
OpLVidMode_stan_parapara=If possible, always use the ParaPara video. Player movements will be asymmetrical to the movements of the dancers in the video.
OpLVidMode_arcade=If possible, always use the background video used for Freestyle charts.
OpLVidMode_static=No background videos will be displayed.

[OptionTitles]
System Direction=Quick Options
ToggleSongs=Toggle Songs
Key Joy Mappings=Config Key/Joy Mappings (general)
Map Controller=Map Controller (XInput)

AllowW1=Allow "Cool" Judgment

AutoSetStyle=Auto Set Style
ComboOnRolls=Rolls Increment Combo
ComboUnderField=Combo Under Notes
ShowLotsaOptions=Options Density
FlashyCombo=Flashy Combo
FancyUIBG=Fancy/Intensive Stuff
DiscordStatusfication=Discord Status Sharing

UseOldJoystickMapping=Old Joystick Mapping

# Difficulty stuff.
HarshHotLifePenalty=Harsh Max Life Penalty
ProgressiveLifebar=Harsh Consecutive Miss Penalty
ProgressiveNonstopLifebar=Progressive Nonstop Lifebar
ProgressiveStageLifebar=Progressive Stage Lifebar
TimingWindowScale=Timing Difficulty

OpLSpeed=Speed

VidMirror=Mirror BG Vid
Haste=Haste
EZRate=Playback Rate

[OptionNames]
Custom=Special
Many=Many
Few=Few
Normal=Normal
Lower=Lower
Short=Short
Long=Long

Inverse=Inverse

# EZRate
spd1=Speed 1
spd2=Speed 2
spd3=Speed 3
spd4=Speed 4
spd5=Speed 5
spd6=Speed 6
spd7=Speed 7
spd8=Speed 8
spd9=Speed 9

#SSM options
Speed=Speed
NoteSkins=Noteskins
Accel=Acceleration
Effect=Effects
Appearance=Visibility
Turn=Turn
Insert=Insert Notes
Scroll=Scroll
Persp=Perspective (tilt)
EZRate=Playback Rate

Boost=Accelerate
Brake=Decelerate

#perspective
Incoming=Incoming (downward)
Overhead=Overhead (none)
Space=Space (upward)
Hallway=Hallway (downward+)
Distant=Distant (upward+)

#scrolling
Split=Split (Half Up, Half Down)
Alternate=Up-Down Alternate
Cross=Cross (Sides Up, Center Down)

#holds
Planted=Planted (Add)
Twister=Twister (can add Hands)

#note addition
Wide=Wide(jumps)
InsertBig=Big(8ths)
Quick=Quick(16ths)
BMRize=BMRize(16ths!!)
Skippy=Skippy("gallop" 16ths)
Echo=Echo(repeated 8ths)
Stomp=Stomp(jumps!!)

Visible=Visible

#options navigation
Arcade Style=Three Key
StepMania Style=Five Key

#easy mode speed mod list demands it
x1.25=1.25x
x2.75=2.75x

#
DiStaAll=Show song names
DiStaSome=Hide song names
DiStaLittle=Obfuscate most activity
DiStaNone=Off

[PaneDisplay]
TapsAndHolds=Taps
Jumps=Jumps
Holds=Holds
Mines=Mines
Hands=Hands
Rolls=Rolls
Lifts=Lifts
Fakes=Fakes
S=Stream
V=Voltage
A=Air
F=Freeze
C=Chaos

[TapNoteScore]
AvoidMine=Avoid Mine
HitMine=Hit Mine
CheckpointMiss=Missed Hold Checkpoint
CheckpointHit=Hit Hold Checkpoint
None=None
W1=Cool
W2=Great
W3=Good
W4=Iffy
W5=Bad
Miss=Miss
# meh
Holds=O.K.
MaxCombo=Max Combo

[TapNoteScore_fivejudg]
W1=Cool
W2=Great
W3=Good
W4=Bad

[TapNoteScore_fourjudg]
W1=Cool
W2=Great
W3=Good

[ScreenSystemLayer]
# mEMORY CARDS ARE NOT A THING
CreditsCardChanged=USB SWITCHED
CreditsCardChecking=CHECKING...
CreditsCardMountFailed=MOUNT ERROR (no room?)
CreditsCardNoName=NoName
CreditsCardReady=READY
CreditsCardRemoved=USB REMOVED!
CreditsCardTestFailed=USB WRITE ERROR
CreditsCardTooLate=USB TOO LATE
CreditsCredits=CREDIT(S)
CreditsMax=(MAX)
CreditsFreePlay=FREE PLAY
CreditsInsertCard=INSERT USB
CreditsLoadFailed=SIGNATURE FAILED
CreditsLoadedFromLastGoodAppend= (backup)
CreditsNotPresent=PLEASE WAIT
CreditsPressStart=PRESS START!

[ScreenWithMenuElements]
; Put all help text in this one group and have metrics look up the strings here.  That will help make sure
; that strings are in a consistent style and that strings aren't duplicated.
HelpTextNormal=&MENULEFT; or &MENURIGHT; Select | &START; Confirm

HelpTextSelectMusic=&MENULEFT; or &MENURIGHT; Select | &START; Confirm::&UP; TWICE or &DOWN; TWICE Change difficulty::&SELECT; Open options menu::&UP;&DOWN;&UP;&DOWN; Open Sort menu
HelpTextSelectMusic_5=&MENULEFT; or &MENURIGHT; Select | &START; Confirm::&UP; or &DOWN; Change difficulty::&SELECT; Open options menu::Hold &MENULEFT;+&MENURIGHT; then press &START; to open Sort menu
HelpTextSelectMusic_3=&MENULEFT; or &MENURIGHT; Select | &START; Confirm::&LEFT; sensor TWICE or &RIGHT; sensor TWICE Change difficulty::&UP; sensor TWICE Open options menu::Hold &MENULEFT;+&MENURIGHT; then press &START; to open Sort menu

HelpTextOptions=&MENUUP;&MENUDOWN; line   &MENULEFT;&MENURIGHT; change   &START; choose
HelpTextOptionsAndBack=&MENUUP;&MENUDOWN; line   &MENULEFT;&MENURIGHT; change   &START; choose    &BACK; discard
HelpTextOptionsSimple=&MENUUP;&MENUDOWN; change   &START; choose
HelpTextOptionsSimpleAndBack=&MENUUP;&MENUDOWN; line   &START; choose    &BACK; discard
HelpTextSort=&UP;&DOWN;&UP;&DOWN; to change sort
HelpTextContinue=Press any button or key.  Press ESCAPE when done.

HelpTextEvaluation=&START; Move on::&SELECT; Take screenshot
HelpTextEvaluation_5=&START; Move on::&SELECT; Take screenshot
HelpTextEvaluation_3=&START; Move on::&MENULEFT;+&MENURIGHT; Take screenshot

HelpTextTestInput=Hold &BACK; or &START; to exit::Press any key or button to test it
HelpTextTestLights=&MENULEFT;&MENURIGHT; Cycle light patterns | Press ESCAPE to exit
HelpTextTextEntry=Type a value using the keyboard | Press Enter to confirm
HelpTextMapControllers=Use arrow keys to move, ENTER to assign, SPACE to clear::Press ESCAPE when done
HelpTextOnline=stepmaniaonline.net to connect to official Stepmania Online Server::Check out stepmaniaonline.net for more information
HelpTextNetSelectMusic=Ctrl + Enter to enter room/select song::&UP; for Player Options
HelpTextBookkeeping=Press &MENULEFT;&MENURIGHT; to cycle data.  Press ESCAPE when done.

[ScreenInit]
AuthorBotched1=CB Riako Luna Cash supported by EKS-D ParaPara
AuthorBotched2=riak

Warning=The music used for most of the simfiles distributed alongside this theme has NOT been licensed properly, and should NOT be used for public performance (unless you know for sure what you're doing).
Support=
Seizures=This theme contains flashing lights - lots of them.\nDO NOT play if you are prone to epileptic seizures, or if you or your family have experienced them previously.

[ScreenTitleMenu]
SetupInfo=%s\n%d songs across %d song groups - %d courses across %d course groups\nLife difficulty %s - Timing difficulty %s - %s mode

Edit/Share=Edit

QuickStartExplanation=Jump straight to music select in Freestyle mode.\nThe profiles last used for each side joining will be loaded.
GameStartExplanation=Begin the game.
OptionsExplanation=Change game and theme settings here.
EditExplanation=View, edit, create, and delete charts in your file collection.
JukeboxExplanation=You can listen to random songs played automatically.
GameSelectExplanation=Switch game type (dance, pump, para, etc...).
ExitExplanation=Exit StepMania.

[ScreenCaution]
Caution=CAUTION!
PlatformParaRig=Extreme motions can be dangerous. Make sure there are no spectators standing too close to you or the controller.
PlatformHome=Extreme motions can be dangerous. Be aware of your surroundings, and be careful not to strike nearby people or objects.
Health=DO NOT play if you are prone to epileptic seizures, or if you or your family have experienced them previously.\n\nSTOP PLAYING IMMEDIATELY if you experience altered vision, muscle/eye twitching, loss of awareness, or disorientation at any point during play.

[ScreenSelectPlayMode]
CurSelection=selection
Rave=A tug-of-war face-off between two players, or against the AI!\nDance and disrupt your opponent's notes to get the biggest share of the bar!

Parapara=Play along to all your favorite ParaPara routines in this mode!
Freestyle=A more traditional music game mode, with charts for all skill levels!
Normal=Standard game mode. Play along to ParaPara routines, or take on Freestyle charts of all skill levels!
Normal_para=Standard game mode. Play along to ParaPara routines, or take on Freestyle charts of all skill levels!
Training=In this mode, you can pick a ParaPara routine to learn without risk of ending the round early.
Nonstop=Take on preset lists of songs, with no breaks in between!\nParaPara courses and Freestyle courses are available.
Nonstop_para=Take on preset lists of songs, with no breaks in between!\nParaPara courses and Freestyle courses are available.
Endless=Keep dancing until you can't anymore!

DifficultyNote=You can still select ParaPara charts in this mode.

[ScreenGameInformation]
HeaderText=Info

# page 1
H2PHeader=How To Play
Note=Swipe the corresponding sensor when an arrow reaches the receptors.
Holds=For holds, keep your hand on the sensor until the end of the hold.
Swipe=Patterns like this can be cleared with a simple one-hand sweep!

TimingPara=Don't panic if you're struggling to follow a ParaPara routine! The game doesn't judge you on your exact moves; just how accurately you can hit the arrows that go along to the routine.

Life_1=Your life gauge needs to be at 70% or above by the end of the song to pass!

# page 2?
Lifts=Remove your hand from the sensor when "lift" notes reach the receptors.
Rolls=Repeatedly swipe on the sensor to keep Rolls active.

# page 1: nonstop
NSHeader=How To Play
NS_1=Choose a course, and play 4 songs back-to-back!
NS_2=Your life gauge needs to be at 70% or above to move on to the next song!


[ScreenSelectMusic]
WheelMoving=wheel is moving...
GenrePara=Para Style
GenreGenre=Genre
MusicDelayTooLong=Something seems to be holding up preview video playback.\nIf the song preview clip is playing normally, but the preview video isn't, StepMania may have run into an error that typically occurs when open for prolonged amounts of time. This causes gameplay to be off-sync at best and completely glitched at worst.\nIf this is the case, you should restart StepMania.

EmptyPreferred=Uh oh, looks like there's nothing here. Most likely, the songs meant to be here don't have any charts playable in the current game/style. Please re-open the SORT menu and choose another sort mode.
EmptyCourses=Uh oh, looks like there's no courses of this type available.\nPlease re-open the SORT menu and choose another category.

SortMe=Sort by...
Grouping=\n(Press &START; to open/close group)

CurChart=selected chart
CurChartist=chart author
ChartPB=personal best

FreestyleOnly=[FREESTYLE ONLY]

OptionsListHeader=options menu
OptionsListClose=&SELECT; Close

OptionsAffectsAll= * This will affect all players.
OptionsLifeNote= * Your session will not end early if you fail with this life setting.

VidMirror=<<MIRROR>>
VidReMirror=<<STANDARD>>

HiScoreMachine=Machine Best
HiScorePersonal=Personal Best

NotifSongSLong=This song is the length of 2 stages,\n
NotifSongSMarathon=This song is the length of 3 stages,\n
NotifSongE1=which will leave %d stage(s) remaining.
NotifSongE0=which takes up the rest of this session.

# not implemented because Song:HasFGChanges() doesn't exist
NotifFGChanges=This song contains Foreground Changes, possibly indicating scripted mods or other gimmicks.

NotifBPMSplitOne=%s's selected chart may contain different BPMs than those displayed.
NotifBPMSplitBoth=Both players' selected charts may contain different BPMs than those displayed.

NotifExplicit1=This song contains some strong language.
NotifExplicit2=This song contains lyrics with strong or suggestive themes.
NotifExplicit3=This song contains lyrics of an explicit nature and/or strong language throughout.

[ScreenEvaluation]
HeaderText=Results

FailedAt=Failed at %s
LifeAtEnd=Life at end: %s

PBPersonal1=New personal best!
PBMachine1=New machine best!
PBPersonal2=#%d personal record!
PBMachine2=#%d machine record!

FullCombo=FULL COMBO!
FullComboPerfect=PERFECT!!

[ScreenEvaluationSummary]
HeaderText=Total Results

[ScreenEditMenu]
These steps are produced by autogen.  You do not need to delete them.=Autogen charts don't need to be deleted. Turn "Autogen Steps" off under Quick Options or Advanced Options, and reload songs to remove them.

Continue with delete?=Delete?

Enter a description for this edit.=Enter a description for the Edit chart.\n(It can't be the same as another Edit chart's\ndescription, even one in another game mode.)

This song is missing a music file and cannot be edited.=This song is missing a music file, which needs to be replaced before it can be edited.

ExplanationAction=Choose what to do with the selected chart.
ExplanationGroup=Choose a song group.
ExplanationSong=Choose the song to edit.
ExplanationSteps=Choose the steps type and difficulty of the chart you want to edit.
ExplanationStepsType=Choose the steps type and difficulty of the chart you want to edit.
ExplanationSourceSteps=Choose the steps to copy into the chart on creation, or leave it "Blank".
ExplanationSourceStepsType=Choose the steps to copy into the chart on creation, or leave it "Blank".

[ScreenEdit]
Enter a new credit.=Enter a new credit.\nIn the EKS-D ParaMania files, this field is used to list the background video's source, though this can be used for any kind of credit you want.
Enter a new origin.=Enter a new file origin.\nIn the EKS-D ParaMania files, this field is used to list the song's source.

Enter the music file for this chart.=Enter the music file for this chart (the filename must be exact).\nLeave blank to use the song music.

Enter New Keysound File=Enter the name of the new keysound file (the filename must be exact).

Enter the new track mapping.=Enter the new track mapping.\nExamples for a style with 4 columns:\n"2,1,3,4" will swap the notes in columns 1 and 2.\n"1,1,3,4" will replace column 2's notes with column 1's.
'%s' is not a track id.=Invalid track ID '%s'.
Too many tracks specified.=More tracks than columns currently available specified.
Entry %d, '%d', is out of range 1 to %d.=Entry %d, '%d', is not within range 1 to %d.

# remove some of the help text to make room for some custom overlay stuff
# A bit careless about new lines in longer descriptions as wrapwidthpixels is in effect
EditHelpText=UP/DOWN:\nchange beat\n\nLEFT/RIGHT:\nchange snap\n\nNUMBER KEYS:\nadd/remove tap notes\n\nN/M:\nchange tap note type\n\nCTRL + N/M:\nswap cycled segment\n\nCTRL + ,/.:\ncycle segments\n\nHOLD NOTES:\nhold a number while moving Up or Down\n\nROLL NOTES:\nhold Shift while creating a hold note\n\nSPACE BAR:\nset area marker\n\nT:\nswitch Timing\n\nQ/W:\nchange record hold time\n\nE/R:\ntoggle record holds\n\nA:\nAlter menu
;EditHelpText=Up/Down:\n     change beat\nLeft/Right:\n     change snap\nNumber keys:\n     add/remove\n     tap note\nN and M keys:\n     swap tap notes\nCtrl + N/M:\n     swap cycled segment\nCtrl + ,/.:\n     cycle segments\nCreate hold note:\n     Hold a number\n     while moving\n     Up or Down\nCreate roll note:\n      Hold Shift,\n      then create a\n      hold note.\nSpace bar:  Set area\n     marker\nT key: Switch Timing\nEnter: Area Menu\nA Key: Alter Menu\nEscape: Main Menu\nF4: Timing Menu\nF1: Show help\nQ/W: Change record hold time.\nE/R: Toggle record holds
MainMenu=Main menu
MainMenuKey=ESC
AreaMenu=Area menu
AreaMenuKey=ENTER
TimingMenu=Timing menu
TimingMenuKey=F4
ShowHelp=Show help
ShowHelpKey=F1

PlayRecordHelpText=&START;: Back to edit view

Current beat=CURRENT BEAT
Current second=CURRENT SECOND
Snap to=SNAP TO
Selection beat=SELECTION BEAT
Difficulty=DIFFICULTY
Description=DESCRIPTION
Chart Name=CHART NAME
Chart Style=CHART STYLE
Step Author=STEP AUTHOR
Main title=MAIN TITLE
Subtitle=SUBTITLE
Tap Note=TAP TYPE
Segment=SEGMENT
Tap Steps=TAP NOTES
Jumps=JUMPS
Hands=HANDS
Holds=HOLDS
Mines=MINES
Rolls=ROLLS
Lifts=LIFTS
Fakes=FAKES
Timing Mode=TIMING MODE
Step Timing=Step Timing
Song Timing=Song Timing
Beat 0 offset=BEAT 0 OFFSET
Preview Start=PREVIEW START
Preview Length=PREVIEW LENGTH
Record Hold Time=RECORD HOLD TIME
Help=Help
Info=Info
Routine Player=PLAYER

[ScreenHowToPlay]
How To Play StepMania=How To Play
Information=Information

IntroPara=

IntroNormal=

Step=When an arrow reaches the receptors at the top of the screen, step on the corresponding panel.
Swipe=When an arrow reaches the receptors at the top of the screen, swipe your hand over the corresponding sensor.

ChordStep=When two arrows appear simultaneously, jump on both of the corresponding panels.
ChordSwipe=When two arrows appear simultaneously, swipe over both of the corresponding sensors.

TimingNormal=Feel the beat!\n

ParaSweep=Patterns like this can be cleared with a one-hand sweep, as shown.

ParaStepping=ParaPara routines typically focus on arm and upper body movement. Step from side to side to keep the rhythm. If you're not able to co-ordinate your steps, focus on the arm movements until you've gotten used to a particular routine.
ParaTiming=Remember, the game doesn't judge you on your precise body movements.\nIf you're having difficulty following the routine, focus on hitting the notes that go along to the routine with good timing.

HoldStep=When a long note (hold) reaches the receptors, keep your foot on the panel until the hold's tail reaches the receptor.
HoldSwipe=When a long note (hold) reaches the receptors, keep your hand over the sensor until the hold's tail reaches the receptor.

HoldNGStep=You'll be penalized for letting go of the panel in the middle of a hold!
HoldNGSwipe=You'll be penalized for moving off the sensor in the middle of a hold!

RollStep=A different kind of long note may occasionally appear; this is a roll note. When it reaches the receptors, step on the panel continuously until the roll's tail reaches the receptor. 
RollSwipe=A different kind of long note may occasionally appear; this is a roll note. When it reaches the receptors, swipe the sensor continuously until the roll's tail reaches the receptor. 

RollNGStep=Stepping too slowly can break the roll, so be careful.
RollNGSwipe=Swiping too slowly can break the roll, so be careful.

LiftStep=
LiftSwipe=A different kind of note may occasionally appear; this is a lift note. When it reaches the receptors, move your hand off the corresponding sensor. If your hand isn't already on the sensor when a lift note approaches, a quick swipe should do the trick.

ParaParaPlus_1=These symbols only appear in "ParaPara+" charts, and represent motions outside sensor range. Unlike regular arrows, they do not need to be hit.
ParaParaPlus_2=Pink markers represent motions outside sensor range which are around chest level or higher.
ParaParaPlus_3=Blue markers represent motions outside sensor range which are below chest level.

Miss_1=Remember to keep an eye on your life gauge from time to time. Missing a note, or breaking a hold, will lower this gauge.
Miss_2_immediate=You will fail the song if your life gauge hits 0%,
Miss_2_atend=You will fail the song if your life gauge is at 0% by the end of the song,
Miss_2_passmark=Your life gauge needs to be at 70% or above by the end of the song to pass,
Miss_3= so don't give up!

Fin=That covers the basics of gameplay.\nGet out there and move to the music!

[ScreenDemonstration]

[ScreenOptionsCustomizeProfile]
HeaderText=Profile Management

Weight=Weight (lbs)
Voomax=VO2Max
BirthYear=Birth Year
CalCalc=Calorie Calculation
SexAlgorithm=Male?
Character=Character
FoxAvatar=OutFox Avatar
Exit=Exit

CalCalc_true=Heart Rate
CalCalc_false=Note Count
SexAlgorithm_true=Yes
SexAlgorithm_false=No

MainExplanation=View play stats, and change workout details.
WeightExplanation=Change your weight (for workout stat calculation).
VoomaxExplanation=Set your VO2Max (for alternate workout stat calculation).
CalCalcExplanation=Toggle calculating burned calories by step count, or by heart rate (for VO2Max).
BirthYearExplanation=Change your birth year. (This is used for workout calculation and won't be shared with anyone.)
SexAlgorithmExplanation=Adjust calorie calculation to be more accurate for an average male.
FoxAvatarExplanation=Choose an avatar to represent you across this theme, Soundwaves (SM5.3 default), and other themes that support these avatars.
ExitExplanation=Go back to the list of profiles.

WeightEntry=Enter a new weight (in lbs).
VoomaxEntry=Enter a new VO2Max.
BirthYearEntry=Enter a new birth year.

EntryNotANumber=Type a valid number.


[ScreenOptionsCustomizeProfileOutFoxAvatar]
HeaderText=Change Avatar
Explanation=Select from this list of avatars in the Appearance/Avatars directory.

[ScreenTestInput]
Explanation=Press any button on an attached device - it will appear on-screen if it is working correctly. For gameplay buttons, also pay attention to the receptors on the screen.\nHold &BACK; or &START; (ESCAPE or ENTER) to exit.

ConnectedDevices=Connected Devices
AnalogTracking=Analog Input Tracking
AnalogNoInput=Move Joystick Axis or Midi Input

ButtonsNotMapped=Gameplay buttons marked in black are not mapped to any keys/buttons.\nPlease map them in CONFIG KEY/JOY MAPPINGS.

[Tips]
0=Remember to stretch your arms (and legs) well before playing, and keep yourself hydrated.
1=ParaPara routines are generally structured much like the song itself; that is, there is typically a certain part of the choreography repeated for every chorus, another part repeated for every verse... etc.\nWith this in mind, already knowing the song can make memorizing its routine easier.
2=Don't panic if you're struggling to follow the routine! Remember, the game doesn't judge you on your precise moves; just how accurately you can hit the notes that go along to the routine.
3=If there's some moves proving to be too fast to memorize at normal speed, you can use Playback Rate from the Options menu to slow down the song.

paraplus="ParaPara+" charts play exactly like the regular "ParaPara" charts, except markers are added for motions that don't reach the sensors. You do not have to hit these markers - only the standard arrow notes.\n"ParaPara+" charts are made to help routine learning 

ratings=ParaPara, ParaPara+, etc charts are rated based on how difficult their corresponding routines are to perform, not how difficult the notes in the chart are to hit.\nFreestyle chart ratings are based on how difficult the notes are to hit.

freestyle=If you see a wall of "fake" marker notes approaching, don't panic; this is just a "Freestyle" segment, occasionally seen in some TechPara.

[PrefFolderNativeLanguage]
# There's layers to our jank :')

[DiscordStatusfication]
Attract=Attract loop
Title=Title screen
Service=System options
OutsideGame=Idle

ModeSelect=Starting game
# Selecting song (stage # or Event)
MusicSelectNormal=Selecting song (%s)
MusicSelectObfuscated=Selecting song
CourseSelect=Selecting course
# songName (stage # or Event, style [and difficulty if singleplayer])
GameplayNormal=%s (%s)
GameplayObfuscated=Playing the game
# Results (songName - stage # if not Event)
EvalNormal=Results (%s)
EvalObfuscated=Results
Summary=Wrapping up

EditMenu=Edit mode

Unknown=???

[Misc]
Unknown=Unknown
Info=Info

AuthorFSP=Freestyle chart author
AuthorNP=Chart author
MdDancer=Dancer(s)
MdChoreo=Choreography
MdChoreoS=Choreo.

amelo=A Melo
bmelo=B Melo
cmelo=C Melo
dmelo=D Melo
sabi=Sabi
intro=Intro
leadin=Lead-in
freestyle=Freestyle
bridge=Bridge
leadout=Lead-out
freestyle_alt=<<FREESTYLE>>
songstart=Start
songend=End

para=ParaPara
tech=TechPara
tora=ToraPara

ModeParapara=ParaPara Mode
ModeFreestyle=Freestyle Mode
ModeNormal=Normal Mode
ModeNonstop=Nonstop Mode
