-- Well, I wanted to avoid doing this, but that's just how it goes sometimes. lol
-- Let's define all the timing window sets we want to use - theme side!

THEME_Timings = {
	["PPP"] = {
		['TapNoteScore_ProW1']=0,
		['TapNoteScore_ProW2']=0,
		['TapNoteScore_ProW3']=0,
		['TapNoteScore_ProW4']=0,
		['TapNoteScore_ProW5']=0,
		['TapNoteScore_W1']=0.040, -- Cool (not canon but it can be turned off so w/e)
		['TapNoteScore_W2']=0.080, -- Great
		['TapNoteScore_W3']=0.180, -- Good
		['TapNoteScore_W4']=0.300, -- Bad (this window stretches out wider than it looks)
		['TapNoteScore_W5']=0, -- doesn't exist, though it doesn't stop AutoPlayCPU
		['TapNoteScore_HitMine']=0.090, -- should never trigger
		['TapNoteScore_Attack']=0.135,
		['TapNoteScore_Hold']=0.250, -- unknown
		['TapNoteScore_Roll']=0.500,
		['TapNoteScore_Checkpoint']=0.1664
	},
	["DDR"] = {
		['TapNoteScore_W1']=0.0150, -- Marvelous
		['TapNoteScore_W2']=0.0300, -- Perfect
		['TapNoteScore_W3']=0.0590, -- Great
		['TapNoteScore_W4']=0.0890, -- Good
		['TapNoteScore_W5']=0.1190, -- Boo
		['TapNoteScore_HitMine']=0.0900, -- Dunno this value, use Original.
		['TapNoteScore_Attack']=0.1350, -- Dunno this value, use Original.
		['TapNoteScore_Hold']=0.2500, -- Dunno this value, use Original.
		['TapNoteScore_Roll']=0.5000, -- Dunno this value, use Original.
		['TapNoteScore_Checkpoint']=0.1664, -- Dunno this value, use Original.
	}
}
