[Layer1]
File=pay.png
Type=0		// 0=sprite, 1=stretch, 2=particles, 3=tiles
Command=y,-60;diffuseshift;effectcolor1,0.5,0.5,0.5,1;effectcolor2,1,1,1,1
Condition=GAMESTATE:GetCoinMode()==COIN_MODE_PAY

[Layer2]
File=jp.png
Type=3		// 0=sprite, 1=stretch, 2=particles, 3=tiles
NumTilesHigh=1
TilesStartY=380
TilesSpacingY=10000	// guarantee only 1 tile high
TileVelocityX=-300
Command=
Condition=GAMESTATE:GetPremium()==PREMIUM_JOINT

[Layer3]
File=free.png
Type=0		// 0=sprite, 1=stretch, 2=particles, 3=tiles
Command=y,-60;diffuseshift;effectcolor1,0.5,0.5,0.5,1;effectcolor2,1,1,1,1
Condition=GAMESTATE:GetCoinMode()==COIN_MODE_FREE

[Layer4]
File=dp.png
Type=3		// 0=sprite, 1=stretch, 2=particles, 3=tiles
NumTilesHigh=1
TilesStartY=380
TilesSpacingY=10000	// guarantee only 1 tile high
TileVelocityX=-300
Command=
Condition=GAMESTATE:GetPremium()==PREMIUM_DOUBLE
