# Non-doubles only:



#[Layer1]
#File=single
#Cond=not GAMESTATE:PlayerUsingBothSides()
#OnCommand=faderight,.1;fadeleft,.1;fadetop,.1;fadebottom,.1;stretchto,SCREEN_LEFT,SCREEN_TOP,SCREEN_CENTER_X,SCREEN_BOTTOM;diffuseshift;EffectColor1,1,0,0,0.3;EffectColor2,1,0,0,0.8
[Layer2]
Type=Quad
Cond=not GAMESTATE:PlayerUsingBothSides()
OnCommand=faderight,.1;stretchto,SCREEN_LEFT,SCREEN_TOP,SCREEN_CENTER_X,SCREEN_BOTTOM;diffuseshift;EffectColor1,1,0,0,0.3;EffectColor2,1,0,0,0.8
##[Layer3]
##File=../_ScreenGameplay danger text
##Cond=not GAMESTATE:PlayerUsingBothSides()
##Command=x,SCREEN_CENTER_X-160;y,SCREEN_CENTER_Y
[Layer3]
File=_danger text
Cond=not GAMESTATE:PlayerUsingBothSides()
Command=x,SCREEN_CENTER_X-160;y,SCREEN_CENTER_Y;addy,140
[Layer4]
File=_danger glow
Cond=not GAMESTATE:PlayerUsingBothSides()
InitCommand=Additiveblend,1
Command=x,SCREEN_CENTER_X-160;y,SCREEN_CENTER_Y;addy,140;cropleft,-0.3;cropright,1;faderight,.1;fadeleft,.1;sleep,0.5;linear,0.7;cropleft,+1;cropright,-0.3;sleep,0.8;queuecommand,On


# Doubles only:

#[Layer5]
#File=double
#Cond=GAMESTATE:PlayerUsingBothSides()
#OnCommand=faderight,.1;fadeleft,.1;fadetop,.1;fadebottom,.1;stretchto,SCREEN_LEFT,SCREEN_TOP,SCREEN_RIGHT,SCREEN_BOTTOM;diffuseshift;EffectColor1,1,0,0,0.3;EffectColor2,1,0,0,0.8
[Layer6]
Type=Quad
Cond=GAMESTATE:PlayerUsingBothSides()
OnCommand=faderight,.1;fadeleft,.1;stretchto,SCREEN_LEFT,SCREEN_TOP,SCREEN_RIGHT,SCREEN_BOTTOM;diffuseshift;EffectColor1,1,0,0,0.3;EffectColor2,1,0,0,0.8
[Layer7]
File=_danger text
Cond=GAMESTATE:PlayerUsingBothSides()
Command=x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;addy,140
[Layer8]
File=_danger glow
Cond=GAMESTATE:PlayerUsingBothSides()
InitCommand=Additiveblend,1
Command=x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;addy,140;cropleft,-0.3;cropright,1;faderight,.1;fadeleft,.1;sleep,0.5;linear,0.7;cropleft,+1;cropright,-0.3;sleep,0.8;queuecommand,On