<ActorFrame><children>
<Layer
File="../ScreenWithMenuElements underlay\_base"
/>
<Layer
File="../ScreenWithMenuElements underlay\_sides"
/>
<Layer
File="../ScreenWithMenuElements underlay\_expandtop"
/>
<Layer
File="name entry banner mask"
OnCommand="x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y-120;zbuffer,1;blend,noeffect;addy,-200;decelerate,0.3;addy,200"
OffCommand=""
/>
<Layer
Condition="GAMESTATE:IsHumanPlayer(PLAYER_1)"
File="name entry BGA score frame"
OnCommand="x,SCREEN_CENTER_X-190;y,SCREEN_CENTER_Y-118;addx,-SCREEN_WIDTH/2;decelerate,0.3;addx,SCREEN_WIDTH/2"
OffCommand=""
/>
<Layer
Condition="GAMESTATE:IsHumanPlayer(PLAYER_2)"
File="name entry BGA score frame"
OnCommand="x,SCREEN_CENTER_X+190;y,SCREEN_CENTER_Y-118;addx,SCREEN_WIDTH/2;decelerate,0.3;addx,-SCREEN_WIDTH/2"
OffCommand=""

/>
<Layer
File="name entry BGA list frame"
OnCommand="x,SCREEN_CENTER_X-157;y,SCREEN_CENTER_Y+100;addx,-SCREEN_WIDTH/2;decelerate,0.3;addx,SCREEN_WIDTH/2"
OffCommand=""
Condition="GAMESTATE:IsHumanPlayer(PLAYER_1)"
/>
<Layer
File="name entry BGA list frame"
OnCommand="x,SCREEN_CENTER_X+156;y,SCREEN_CENTER_Y+100;zoomx,-1;addx,SCREEN_WIDTH/2;decelerate,0.3;addx,-SCREEN_WIDTH/2"
OffCommand=""
Condition="GAMESTATE:IsHumanPlayer(PLAYER_2)"
/>
<!-- <Layer
File="light"
OnCommand="x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;zoomy,0.79;diffusealpha,0;sleep,1;linear,0.4;diffusealpha,1;diffuseramp;effectperiod,1;effectoffset,0.20;Playcommand,set;EffectColor1,#FFFFFF00;EffectColor2,#FFFFFF"
OffCommand="linear,0.2;diffusealpha,0"
/> -->
</children></ActorFrame>