<ActorFrame> <children>
	<!-- <Layer
		File="player pane"
		OnCommand="x,SCREEN_CENTER_X-320+74;y,SCREEN_CENTER_Y+18"
		Condition="GAMESTATE:IsHumanPlayer(PLAYER_1)"
	/>
 -->
 <Layer
		File="p1gradient"
		OnCommand="x,SCREEN_CENTER_X-230;y,SCREEN_CENTER_Y-140"
		Condition="GAMESTATE:IsHumanPlayer(PLAYER_1)"
	/>
	<ActorFrame
		Condition="GAMESTATE:IsHumanPlayer(PLAYER_1) and PROFILEMAN:IsPersistentProfile(PLAYER_1) and not GAMESTATE:IsCourseMode()"
		OnCommand="x,SCREEN_CENTER_X-276;y,SCREEN_CENTER_Y+41"
	> <children>
		<Layer Type="BitmapText" Text="@DifficultyToThemedString(DIFFICULTY_EASY)" File="_r bold 30px" InitCommand="@'diffuse,' .. DifficultyColor(DIFFICULTY_EASY) .. ';ShadowLength,2;zoom,0.5'" OnCommand="y,20*0" />
		<Layer Type="BitmapText" Text="@DifficultyToThemedString(DIFFICULTY_MEDIUM)" File="_r bold 30px" InitCommand="@'diffuse,' .. DifficultyColor(DIFFICULTY_MEDIUM) .. ';ShadowLength,2;zoom,0.5'" OnCommand="y,20*1" />
		<Layer Type="BitmapText" Text="@DifficultyToThemedString(DIFFICULTY_HARD)" File="_r bold 30px" InitCommand="@'diffuse,' .. DifficultyColor(DIFFICULTY_HARD) .. ';ShadowLength,2;zoom,0.5'" OnCommand="y,20*2" />
		<Layer Type="BitmapText" Text="@DifficultyToThemedString(DIFFICULTY_CHALLENGE)" File="_r bold 30px" InitCommand="@'diffuse,' .. DifficultyColor(DIFFICULTY_CHALLENGE) .. ';ShadowLength,2;zoom,0.5'" OnCommand="y,20*3" />
	</children> </ActorFrame>

	<ActorFrame
		Condition="GAMESTATE:IsHumanPlayer(PLAYER_1) and PROFILEMAN:IsPersistentProfile(PLAYER_1) and GAMESTATE:IsCourseMode()"
		OnCommand="x,SCREEN_CENTER_X-276;y,SCREEN_CENTER_Y+41"
	> <children>
		<Layer Type="BitmapText" Text="@CourseDifficultyToThemedString(DIFFICULTY_MEDIUM)" File="_r bold 30px" InitCommand="@'diffuse,' .. DifficultyColor(DIFFICULTY_MEDIUM) .. ';ShadowLength,2;zoom,0.5'" OnCommand="y,20*1" />
		<Layer Type="BitmapText" Text="@CourseDifficultyToThemedString(DIFFICULTY_HARD)" File="_r bold 30px" InitCommand="@'diffuse,' .. DifficultyColor(DIFFICULTY_HARD) .. ';ShadowLength,2;zoom,0.5'" OnCommand="y,20*2" />
	</children> </ActorFrame>
	
	<!-- <Layer
		File="player pane"
		OnCommand="x,SCREEN_CENTER_X+320-74;y,SCREEN_CENTER_Y+18"
		Condition="GAMESTATE:IsHumanPlayer(PLAYER_2)"
	/> -->
	
<Layer
		File="p2gradient"
		OnCommand="x,SCREEN_CENTER_X+230;y,SCREEN_CENTER_Y-140"
		Condition="GAMESTATE:IsHumanPlayer(PLAYER_2)"
	/>
	<ActorFrame
		Condition="GAMESTATE:IsHumanPlayer(PLAYER_2) and PROFILEMAN:IsPersistentProfile(PLAYER_2) and not GAMESTATE:IsCourseMode()"
		OnCommand="x,SCREEN_CENTER_X+216;y,SCREEN_CENTER_Y+41"
	> <children>
		<Layer Type="BitmapText" Text="@DifficultyToThemedString(DIFFICULTY_EASY)" File="_r bold 30px" InitCommand="@'diffuse,' .. DifficultyColor(DIFFICULTY_EASY) .. ';ShadowLength,2;zoom,0.5'" OnCommand="y,20*0" />
		<Layer Type="BitmapText" Text="@DifficultyToThemedString(DIFFICULTY_MEDIUM)" File="_r bold 30px" InitCommand="@'diffuse,' .. DifficultyColor(DIFFICULTY_MEDIUM) .. ';ShadowLength,2;zoom,0.5'" OnCommand="y,20*1" />
		<Layer Type="BitmapText" Text="@DifficultyToThemedString(DIFFICULTY_HARD)" File="_r bold 30px" InitCommand="@'diffuse,' .. DifficultyColor(DIFFICULTY_HARD) .. ';ShadowLength,2;zoom,0.5'" OnCommand="y,20*2" />
		<Layer Type="BitmapText" Text="@DifficultyToThemedString(DIFFICULTY_CHALLENGE)" File="_r bold 30px" InitCommand="@'diffuse,' .. DifficultyColor(DIFFICULTY_CHALLENGE) .. ';ShadowLength,2;zoom,0.5'" OnCommand="y,20*3" />
	</children> </ActorFrame>

	<ActorFrame
		Condition="GAMESTATE:IsHumanPlayer(PLAYER_2) and PROFILEMAN:IsPersistentProfile(PLAYER_2) and GAMESTATE:IsCourseMode()"
		OnCommand="x,SCREEN_CENTER_X+216;y,SCREEN_CENTER_Y+41"
	> <children>
		<Layer Type="BitmapText" Text="@CourseDifficultyToThemedString(DIFFICULTY_MEDIUM)" File="_r bold 30px" InitCommand="@'diffuse,' .. DifficultyColor(DIFFICULTY_MEDIUM) .. ';ShadowLength,2;zoom,0.5'" OnCommand="y,20*1" />
		<Layer Type="BitmapText" Text="@CourseDifficultyToThemedString(DIFFICULTY_HARD)" File="_r bold 30px" InitCommand="@'diffuse,' .. DifficultyColor(DIFFICULTY_HARD) .. ';ShadowLength,2;zoom,0.5'" OnCommand="y,20*2" />
	</children> </ActorFrame>

	<Layer File="../_scrolling ITG credits" />
	<Layer File="../_ScreenEnding overlay common" />

	<Layer
		Text="@ScreenEndingGetDisplayName(PLAYER_1)"
		Condition="GAMESTATE:IsHumanPlayer(PLAYER_1)"
		File="_r bold 30px"
		OnCommand="@'x,SCREEN_CENTER_X-246;y,SCREEN_CENTER_Y-140;zoom,0.7;ShadowLength,2;diffuse,'..PlayerColor(PLAYER_1)"
	/>

	<Layer
		Text="@ScreenEndingGetDisplayName(PLAYER_2)"
		Condition="GAMESTATE:IsHumanPlayer(PLAYER_2)"
		File="_r bold 30px"
		OnCommand="@'x,SCREEN_CENTER_X+246;y,SCREEN_CENTER_Y-140;zoom,0.7;ShadowLength,2;diffuse,'..PlayerColor(PLAYER_2)"
	/>
</children> </ActorFrame>

