<ActorFrame><children>

<Layer
 Type="Sprite"
 InitCommand="draworder,1;x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y"
 OnCommand="diffusealpha,0;linear,0.5;diffusealpha,0.2;scaletoclipped,640,480"
 OffCommand="linear,0.5;diffusealpha,0"
 SetCommand='%function(self)
  local song = GAMESTATE:GetCurrentSong()
  if song then
   self:LoadFromSongBackground( song )
  end
  end'
 CurrentSongChangedMessageCommand="playcommand,Set"
/>

</children></ActorFrame>
