
<Layer 
		Type="Sprite"
		Condition="GAMESTATE:GetCurrentGame():GetName() == solo "
		File="notebg"
			
		OnCommand="x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y" 

		/>



(8:12:40 PM) AJ: local steps = GAMESTATE:GetCurrentSteps(GAMESTATE:GetMasterPlayerNumber())
(8:13:08 PM) AJ: if steps then local stepsType == steps:GetStepsType()
(8:13:19 PM) AJ: http://kki.ajworld.net/lua/sm5/Lua.xml#ENUM_StepsType
(8:13:24 PM) AJ: then check for the values based on this shit
(8:13:34 PM) AJ: if stepsType == 'StepsType_Dance_Single' then
(8:13:34 PM) AJ: etc.










<Layer
 Type="Sprite"
 InitCommand="x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y"
 OnCommand="diffusealpha,1;linear,2;diffusealpha,0.8;scaletoclipped,640,480"
 OffCommand="linear,0.5;diffusealpha,0"
 SetCommand='%function(self)
  local song = GAMESTATE:GetCurrentSong()
  if song then
   self:LoadFromSongBackground( song )
  end
  end'
 CurrentSongChangedMessageCommand="playcommand,Set"
/>
