<ActorFrame><children>





<Layer
 Type="Sprite"
 InitCommand="draworder,1;x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y"
 OnCommand="diffusealpha,0.2;scaletoclipped,640,480"
 OffCommand=""
 SetCommand='%function(self)
  local song = GAMESTATE:GetCurrentSong()
  if song then
   self:LoadFromSongBackground( song )
  end
  end'
 CurrentSongChangedMessageCommand="playcommand,Set"
/>



<Layer
 Type="Sprite"
 InitCommand="x,SCREEN_RIGHT-3;y,SCREEN_CENTER_Y-150;scaletoclipped,254,78;horizalign,right;draworder,1000"
 OnCommand=""
 OffCommand=""
 SetCommand='%function(self)
  local song = GAMESTATE:GetCurrentSong()
  if song then
   self:LoadFromSongBanner( song )
  end
  end'
 CurrentSongChangedMessageCommand="playcommand,Set"
/>

<Actor
				File="@THEME:GetPath(EC_BGANIMATIONS,'','_shared background normal')"
				InitCommand=""		OnCommand="animate,0;playcommand,Update"
			OffCommand=""
			/>



</children></ActorFrame>

