-- Generated with STR2LUA by Frieza

local t = Def.ActorFrame {


LoadActor( THEME:GetPathS("", "_failed") ) .. {
	StartTransitioningCommand=cmd(play);
};


LoadActor("black")..{
OnCommand=cmd(stretchto,0,0,640,480;diffusealpha,0;sleep,0.2;diffusealpha,1;sleep,4);
};

--MultiTexture: red0000.png
--MultiTexture: red0001.png
--MultiTexture: red0002.png
--MultiTexture: red0003.png
-- Please Generate a framed sprite: SMConv0000
Def.Sprite {
Texture = "SMConv0000";
Frame0000=0;
Delay0000=0.02;
Frame0001=1;
Delay0001=0.02;
Frame0002=2;
Delay0002=0.02;
Frame0003=3;
Delay0003=0.02;


OnCommand=cmd(stretchto,0,0,640,10;x,320;y,240;diffuse,1,1,1,1;sleep,0.000;linear,0.500;stretchto,0,0,640,480;x,320;y,240;diffuse,1,0,0,1;linear,2.000;diffuse,1,0.52,0,1;linear,0.417;stretchto,0,0,640,180;x,320;y,240;diffuse,1,0.91,0,1;linear,0.500;diffuse,0,0,0,0;sleep,0;diffusealpha,0;);

};


LoadActor("g-txt-1.png") .. {
OnCommand=cmd(blend,"BlendMode_Add";stretchto,0,0,256,32;x,840;y,96;diffuse,1,1,1,1;sleep,0.000;linear,1.667;stretchto,0,0,256,32;x,-200;y,96;linear,0.001;stretchto,0,0,256,32;x,768;y,96;linear,1.667;stretchto,0,0,256,32;x,-200;y,96;sleep,0;diffusealpha,0;);

};

LoadActor("g-txt-1.png") .. {
OnCommand=cmd(blend,"BlendMode_Add";stretchto,0,0,500,50;x,840;y,216;diffuse,1,1,1,1;sleep,0.000;linear,2.500;stretchto,0,0,500,50;x,-200;y,216;sleep,0;diffusealpha,0;);

};

LoadActor("g-txt-1.png") .. {
OnCommand=cmd(blend,"BlendMode_Add";stretchto,0,0,300,50;x,840;y,312;diffuse,1,1,1,1;sleep,0.000;linear,1.333;stretchto,0,0,300,50;x,-200;y,312;linear,0.001;stretchto,0,0,300,50;x,792;y,312;linear,1.333;stretchto,0,0,300,50;x,-200;y,312;sleep,0;diffusealpha,0;);

};

LoadActor("g-txt-1.png") .. {
OnCommand=cmd(blend,"BlendMode_Add";stretchto,0,0,400,64;x,840;y,408;diffuse,1,1,1,1;sleep,0.000;linear,0.667;stretchto,0,0,400,64;x,-200;y,408;linear,0.001;stretchto,0,0,400,64;x,840;y,144;linear,0.150;linear,0.667;stretchto,0,0,400,64;x,-200;y,144;linear,0.001;stretchto,0,0,400,64;x,840;y,352;linear,0.667;stretchto,0,0,400,64;x,-200;y,352;sleep,0;diffusealpha,0;);

};

LoadActor("g-txt-1.png") .. {
OnCommand=cmd(blend,"BlendMode_Add";stretchto,0,0,256,32;x,840;y,168;diffuse,1,1,1,1;sleep,0.000;linear,1.000;stretchto,0,0,256,32;x,-200;y,168;linear,0.167;linear,0.001;stretchto,0,0,256,32;x,768;y,168;linear,0.283;stretchto,0,0,256,32;x,608;y,168;linear,1.000;stretchto,0,0,256,32;x,-200;y,168;sleep,0;diffusealpha,0;);

};

LoadActor("g-txt-1.png") .. {
OnCommand=cmd(blend,"BlendMode_Add";stretchto,0,0,256,32;x,840;y,264;diffuse,1,1,1,1;sleep,0.000;linear,1.333;stretchto,0,0,256,32;x,-200;y,264;linear,0.001;stretchto,0,0,256,32;x,768;y,376;linear,1.133;stretchto,0,0,256,32;x,-200;y,376;sleep,0;diffusealpha,0;);

};

LoadActor("l-line.png") .. {
OnCommand=cmd(blend,"BlendMode_Add";stretchto,0,0,258,32;x,840;y,128;diffuse,1,1,1,1;sleep,0.000;linear,0.833;stretchto,0,0,258,32;x,-200;y,128;linear,0.001;stretchto,0,0,258,32;x,768;y,312;linear,0.833;stretchto,0,0,258,32;x,-200;y,312;linear,0.001;stretchto,0,0,258,32;x,776;y,208;linear,1.217;stretchto,0,0,258,32;x,-200;y,208;sleep,0;diffusealpha,0;);

};

LoadActor("l-line.png") .. {
OnCommand=cmd(blend,"BlendMode_Add";blend,"BlendMode_Add";stretchto,0,0,400,40;x,840;y,352;diffuse,1,1,1,1;sleep,0.000;linear,1.000;stretchto,0,0,400,40;x,-200;y,352;linear,0.001;stretchto,0,0,400,40;x,840;y,272;linear,0.733;stretchto,0,0,400,40;x,-200;y,272;sleep,0;diffusealpha,0;);

};

LoadActor("l-line.png") .. {
OnCommand=cmd(blend,"BlendMode_Add";stretchto,0,0,400,40;x,840;y,352;diffuse,1,1,1,1;sleep,0.000;linear,0.500;stretchto,0,0,400,40;x,-200;y,352;linear,0.001;stretchto,0,0,400,40;x,840;y,280;linear,0.500;stretchto,0,0,400,40;x,-200;y,280;linear,0.001;stretchto,0,0,400,40;x,840;y,112;linear,0.500;stretchto,0,0,400,40;x,-200;y,112;linear,0.001;stretchto,0,0,400,40;x,840;y,256;linear,0.500;stretchto,0,0,400,40;x,-208;y,256;linear,0.001;stretchto,0,0,400,40;x,840;y,328;linear,0.500;stretchto,0,0,400,40;x,-200;y,328;sleep,0;diffusealpha,0;);

};

LoadActor("l-line.png") .. {
OnCommand=cmd(blend,"BlendMode_Add";stretchto,0,0,258,32;x,840;y,216;diffuse,1,1,1,1;sleep,0.000;linear,1.333;stretchto,0,0,258,32;x,-200;y,216;linear,0.001;stretchto,0,0,258,32;x,768;y,144;linear,0.567;stretchto,0,0,258,32;x,768;y,152;linear,0.750;stretchto,0,0,258,32;x,-200;y,152;sleep,0;diffusealpha,0;);

};

LoadActor("gameover.png") .. {
OnCommand=cmd(blend,"BlendMode_Add";stretchto,0,0,640,480;x,320;y,240;diffuse,0,0,0,0;sleep,2.083;linear,0.417;diffuse,1,1,1,1;linear,0.417;linear,0.417;diffuse,1,0,0,1;linear,0.567;diffuse,1,0.46,0,1;linear,0.001;diffuse,1,0,0,1;linear,1.417;linear,0.833;diffuse,0,0,0,0;sleep,0;diffusealpha,0;);

};

LoadActor("gameover-l.png") .. {
OnCommand=cmd(blend,"BlendMode_Add";stretchto,0,0,640,480;x,320;y,240;diffuse,1,1,1,1;diffusealpha,0;sleep,3.817;linear,0.1;diffusealpha,1;linear,0.417;diffuse,0,0,0,0;sleep,0;diffusealpha,0;);

};

LoadActor("gameover.png") .. {
OnCommand=cmd(blend,"BlendMode_Add";stretchto,0,0,640,480;x,-320;y,720;diffuse,0,0,0,0;sleep,2.333;linear,0.750;stretchto,0,0,640,480;x,320;y,240;diffuse,1,1,1,1;sleep,0;diffusealpha,0;);

};

LoadActor("gameover.png") .. {
OnCommand=cmd(blend,"BlendMode_Add";stretchto,0,0,640,480;x,960;y,-240;diffuse,0,0,0,0;sleep,2.333;linear,0.750;stretchto,0,0,640,480;x,320;y,240;diffuse,1,0.37,0,1;sleep,0;diffusealpha,0;);

};


	--- to stop people in widescreen viewing offscreen elements
	-- ez2dancer is not a widescreen game
	Def.Quad {
		OnCommand=cmd(stretchto,SCREEN_RIGHT,SCREEN_TOP,99999,SCREEN_BOTTOM;diffuse,color("#000000"));
	};
	
	Def.Quad {
		OnCommand=cmd(stretchto,-99999,SCREEN_TOP,SCREEN_LEFT,SCREEN_BOTTOM;diffuse,color("#000000"));
	};


	Def.Quad {
		OnCommand=cmd(stretchto,-99999,-99999,99999,SCREEN_TOP;diffuse,color("#000000"));
	};
	
	
	Def.Quad {
		OnCommand=cmd(stretchto,-99999,SCREEN_BOTTOM,99999,99999;diffuse,color("#000000"));
	};	

};
return t;
