[Common]
WindowTitle=StepMania OutFox
StepMania=StepMania
# Dedicated Character Display strings
ModelLoadError=Model for %s (%s) Has a invalid model. Please check if the model.txt file is correctly named and formatted.
ModelAnimLoadError=An animation file for %s's model (%s) is invalid or non-existant. Please check the animation folders and see if there's any file missing.
LocationLoadError=Current Location (%s) is missing its location model. Please check if the model.txt file is correctly named and formatted.
SongLoaderSingleSong=Random Song Play: Current Folder only contains 1 song. StepMania might get confused when picking the song via random. Selecting to index 1.
SongLoaderNoSongs=Random Song Play: No songs were found in your StepMania install folder! Switching back to fallback music.

[Screen]
HelpText=&BACK; Zurück &START; Bestätigen &SELECT; Options &MENULEFT;&MENURIGHT;&MENUUP;&MENUDOWN; Aussuchen

[ScreenWithMenuElements]
HelpText=&BACK; Zurück &START; Bestätigen &MENULEFT;&MENURIGHT; Aussuchen
StageCounter=%s Stage
EventStageCounter=Song %i

[ScreenTitleMenu]
Fitness=Fitness Modus
HelpText=&BACK; Zurück &START; Bestätigen &MENUUP;&MENUDOWN; Aussuchen
Network OK=Netzwerk OK
Offline=Offline
Connected to %s=Verbunden mit %s
CurrentGametype=Aktueller Spiel-Typ
LifeDifficulty=Lebens Schwierigkeitsgrad
TimingDifficulty=Timing Schwierigkeitsgrad
%i Songs (%i Groups), %i Courses=%i Lieder (%i Gruppen), %i Kurse

[ScreenTitleJoin]
HelpText=&START; drücken um zu Spielen!
HelpTextJoin=&START; drücken zum mitmachen!
HelpTextWait=Credits einwerfen!
EventMode=Event Modus
JointPremiumMain=Joint Premium
JointPremiumSecondary=Spiele mit 2 Spielern auf einem Credit!
DoublesPremiumMain=Doubles Premium
DoublesPremiumSecondary=Spiele DOUBLE auf einem Credit!

[ScreenOverscanConfig]
HeaderText=Overscan Korrektur
HelpText=(WASD) um die Bildgröße anzupassen   (JIKL) um die Position anzupassen  &BACK; Zurück

[ScreenCaution]
HelpText=&START; Weiter

[ScreenDemonstration]
Demonstration=Demonstration
%s - %s   [from %s]=%s - %s\n[from %s]

[ScreenJukeboxMenu]
HeaderText=Jukebox Optionen

[ScreenQuickSetupOverview]
Explanation=Quick Setup provides a easy way to set commonly-changed and useful preferences.

[ScreenProfileLoad]
HelpText=... Profile werden geladen, bitte warten ...

[ScreenSelectProfile]
SingularSongPlayed=%d Lied gespielt
SeveralSongsPlayed=%d Lieder gespielt
PressStart=Press &START; to join.
HelpText=&MENUUP;&MENUDOWN; Profil Wechseln &START; Bestätigen / Beitreten &BACK; Auswahl zurück nehmen
HeaderSubText=Choose your character!

[ScreenSelectMaster]
HelpText=&BACK; Zurück &START; Bestätigen / Beitreten &MENULEFT;&MENURIGHT; Aussuchen

[ScreenSelectPlayMode]
HelpText=&BACK; Zurück &START; Bestätigen / Beitreten &MENULEFT;&MENURIGHT; Aussuchen
EasyExplanation=Für Neueinsteiger.
NormalExplanation=Das übliche Spiel.
RaveExplanation=Lade Angriffe auf um deinen Gegner zu verwirren!
NonstopExplanation=Spiele eine Reihe von Liedern direkt hintereinander durch.
OniExplanation=Spiele durch eine Reihe von Liedern mit begrenzter Energie.
EndlessExplanation=Wie lange hältst du durch?

[ScreenSelectStyle]
HelpText=&BACK; Zurück &START; Select &MENULEFT;&MENURIGHT; Aussuchen
HeaderSubText=There is no wrong way to play.

[ScreenGameInformation]
HelpText=&BACK; Zurück &START; Überspringen

[ScreenSelectMusic]
NEW!=NEW!
Press Start For Options=&START; nochmal für Optionen
Start To Join=&START; um beizutreten!
Entering Options=Entering options menu...
HelpText=&BACK; Zurück  &START; Bestätigen / Beitreten &MENULEFT;&MENURIGHT; Lied wechseln:: &MENUUP;&MENUUP;/&MENUDOWN;&MENUDOWN; Schwierigkeit ändern   &SELECT; (halten) Abkürzungen
AlternateHelpText=&SELECT;+&MENULEFT;&MENURIGHT; Change Difficulties &SELECT;+&START; Quick Sort
HeaderSubText=
SortLabel=Sortieren nach
SpeedLabel=Geschwindigkeit
LengthLabel=Länge
StageLabel=Stage
LongSong=Long Song
MarathonSong=Marathon
ChartStats=Chart Statistik
NoAuthor=N/A
HighScore=Highscore
ChangeDifficulty=&MENULEFT;&MENURIGHT; Schwierigkeitsgrad ändern
ChangeSort=&START; Sortierung ändern

[ScreenSelectCourse]
Type=Kursart
SongCount=Liederanzahl

[MusicWheel]
ChallengeMeterText=Expert Schwierigkeit
DoubleChallengeMeterText=Expert Schwierigkeit (Double)
PopularityText=Die Beliebtesten Lieder

[SortOrder]
Popularity=Beliebteste Songs
ChallengeMeter=Expert Meter
DoubleChallengeMeter=Double Expert Meter

[ScreenSelectCourse]
HelpText=&BACK; Exit  &START; Select / Join &MENULEFT;&MENURIGHT; Move::&MENUUP;&MENUUP;/&MENUDOWN;&MENUDOWN; Change Difficulty  &UP;&DOWN;&UP;&DOWN; for other course types

[ScreenOptions]
HelpText=&BACK; Zurück  &START; Bestätigen &SELECT; Reihe hoch  &MENULEFT;&MENURIGHT;&MENUUP;&MENUDOWN; Aussuchen
Disqualified=Score wird disqualifiziert!

[ScreenPlayerOptions]
Press Start For Options= &START; nochmal drücken für Optionen
Entering Options=Entering options menu...
Entering Additional Options=Entering Song Options menu... 

[ScreenStageInformation]
HelpText=

[ScreenGameplay]
GiveUpAbortedText=
GiveUpStartText=&START; zweimal für ein Menü
GiveUpSelectText=&SELECT; zweimal für ein Menü
GiveUpBackText=&BACK; zweimal für ein Menü
HelpText=

MaxNPS=Höchste NPS: %i

[ScreenGameplaySyncMachine]
HelpMessage=&BACK; gedrückt halten um Sync-Screen zu verlassen.

[PauseMenu]
continue_playing=Weiterspielen
end_course=Kurs beenden
forfeit_course=Kurs aufgeben
forfeit_song=Song aufgeben
pause_count=Pausenanzahl
restart_song=Song neustarten
skip_song=Song überspringen

[ScreenHeartEntry]
Enter Heart Rate=Herzfrequenz eingeben
Song Length=Song-Länge
Heart Rate=Herzfrequenz

[ScreenEvaluation]
HelpText=&BACK; Zurück &START; Weiter &MENULEFT;-&MENURIGHT; Seite ändern &SELECT; Bildschirm-Schnappschuss
LifeDifficulty=Life Difficulty: %s
TimingDifficulty=Judge: %s
TimingName=Timing: %s
MachineRecord=Automaten Rekord - Nr.%i!
PersonalRecord=Persönlicher Rekord - Nr.%i!
ITG DP:=ITG DP:
MIGS DP:=MIGS DP:
HeaderText=Bewertung
HeaderSubText=Let's see how you did.
ExtraUnlocked=Extra Stage offen!
Statistics=Genauigkeit
ColumnSc=Timing Verteilung
FitnessInfo=Fitness-Daten
Barely!=So knapp!

CurrentZoom=Zoom: %s
ZoomHelp1=&UP;&DOWN; Zoom graph
ZoomHelp2=&UP;&DOWN; Zoom  &LEFT;&RIGHT; Auswahl Verschieben
ZoomHelpPad1=&UP; or &DOWN; Zoom
ZoomHelpPad2=&UP; or &DOWN; Zoom - &LEFT; or &RIGHT; Auswahl Verschieben
HelpText=&BACK; Zurück &START; Weiter &MENULEFT;&MENURIGHT; Seite ändern &SELECT; Bildschirm-Schnappschuss

CaloriesBurnedSong=Verbrante Kalorien
CaloriesToday=Kalorien (Heute)
CaloriesTotal=Kalorien (Insgesamt)
NoProfileSet=Dieser Spieler besitzt kein Profil, Fitness-Daten werden deswegen am Ende von Liedern nicht gespeichert.
NoGoal=Kein Ziel eingestellt.
GoalAchieved=Ziel erreicht!
GoalToGo=noch übrig!
CurrentGoal=Aktuelles Ziel

[ScreenEvaluationNormal]
HelpText=&BACK; Exit &START; Weiter &MENULEFT;-&MENURIGHT; Seite ändern
RecentlyPlayed=Songverlauf

[StageAward]
FullComboW1=Full Flawless Combo!!!

[ScreenFitnessOptions]
HeaderText=Fitness Setup
HelpText=&BACK; Zurück &START; Weiter &MENULEFT;-&MENURIGHT; Werte ändern
Calories=Kalorien
Time=Zeit
None=Kein Ziel
CompletionCondition=Abschlussbedingung
GoalType=Art des Ziels
Start=Start!

[ScreenEditMenu]
HeaderText=Songs bearbeiten

[ScreenContinue]
HelpText=&START; Advance Timer

[ScreenOptionsService]
HeaderSubText=If all else fails, throw a wrench at it.

[ScreenDetailStatEdit]
HeaderText=Detailed Scatter Customization

[ScreenAvatarImageSelection]
HeaderText=Profilbild auswählen
HelpText=&MENULEFT; &MENUDOWN; &MENUUP; &MENURIGHT; Aussuchen &START; Auswählen &BACK; Cancel

[OptionTitles]
## Scatterplot settings
maxscatternps=Max Scatter NPS
judgmentscatter=Judgment Scatter
npsscatter=NPS Graph
lifescatter=Life Graph
progressquad=Progress Quad
labelnps=NPS Label
scattery=Scatter Y Pos
judgmenty=Judgment Y Pos
showmiscjud=Show Misc. Judgments
##
ToggleJudgmentWindows=Toggle Judgment Windows
SpeedModType=Speed Mod Type
SpeedModVal=Speed Mod
SpeedMargin=Speed mod increment
PlayerOptionNextScreen=Nächster Bildschirm
OverTopGraph=Density Graph on Top
LuaNoteSkins=NoteSkins
MeasureCounter=Stream Measure Counter
MeasureCounterDivisions=Measure Counter Div.
MeasureCounterBreaks=Show Stream Breaks
DisableLowerWindows=Disable Lower Windows
Display and Graphics=Display & Graphics
Sound Options=Sound
Input Options=Input Settings
System Options=System Settings
Experimental Options=Experimental Settings
##
SongSampleMode=Sample Mode
SongToggleLoop=Loop Music on Select Music
UseOldJoystickMapping=Old Joystick Mapping
##
Appearance and Themes=User Experience
Background Options = Background Options
UI Options=Interface Options
GraphicsSettings=Graphics Settings
DisplaySettings=Display and Resolution
InputOptions=Input & Calibration
GameplaySettings=Gameplay Settings
SMSettings=StepMania Settings
##
AutoSetStyle=Auto Set Style
NotePosition=Note Positions
ComboOnRolls=Rolls Increment Combo
ComboUnderField=Combo Under Field
TimingMode=Timing Adjustment

GameplayShowScore=Show Score
GameplayShowStepsDisplay=Show Difficulty Display
ShowLotsaOptions=Options Density
LongFail=Fail Length
FlashyCombo=Flashy Combo
GameplayFooter=Gameplay Footer
FancyUIBG=Fancy UI Background
ShowMascotCharacter=Show Mascot
MiniSelector=Note field zoom (%)
RotateFieldX=Note field X rotation
RotateFieldZ=Note field Z rotation
SmartJudgments=Judgment font
SmartToasties=Toasty
JudgmentEval=Judgment font on results
ComboIsPerRow=Combo is per-row
SmartTimings=Timing windows
TimingDisplay=Timing Display
GameplayReadyPrompt=Ready Prompt
AllowAudioInEvaluation=Audio In Evaluation
JudgmentItems=Judgment Items
Steps=Difficulty

PreferredMeter=Preferred Meter
CustomComboContinue=Min Judgment to Continue Combo
CustomComboMaintain=Min Judgment to Maintain Combo
ForcedExtraMods=Force Mods on Extra Stage

GameplayBPM=Gameplay BPM Display
CurrentStageLocation=Dancing Stage
StatsPane=Stats panel
VideoRenderer=Video renderer
NoteFieldLength=NoteField Length
experimentNPSDiagram=AFT Notes Per Second Diagram
SoundwavesSubTheme=Color scheme
ScreenFilterColor=Screen filter color
#

[OptionExplanations]
## Scatterplot settings
maxscatternps=Change the maximum value that is permitted on the density graph.
judgmentscatter=Enables or Disables the Judgment Scatter.\nThis scatterplot reflects your scoring per each judgment.
npsscatter=Enables or Disables the Density Graph.\nThis graph showcases how heavy sections of a chart can be.
lifescatter=Enables or Disables the Life Graph.\nThis graph keeps a record of your life throughout the song.
progressquad=Enables or Disables the Progress Quad.\nIt indicates what parts of the song have been completed.
labelnps=Enables or Disables the Notes Per Second Label.\nIt displays the maximum value of notes per second in the chart.
scattery=Adjust the Y position of the entire Scatterplot.
judgmenty=Adjust the Y position of the Judgment area.
showmiscjud=Show Miscelanous Judgments like Jumps, Hands, Mines, Rolls and Lifts.
##
PlayerOptionNextScreen=Wähle das Ziel des nächsten Bildschirms.
OverTopGraph=Zeigt die Pfeildichte der Choreographie als Grafen an.
##
MeasureCounter=Zeige einen Zähler für den Takt des vom "Stream".
MeasureCounterDivisions=Den Minimum-Takt den ein "Stream" um den Zähler auszulösen.
MeasureCounterBreaks=Zeige Paused und nachtfolgende "Stream"s im Takt-Zähler.
SpeedModType=Wähle die Art des "Scroll Speed" Modifikators.
SpeedModVal=Wähle deine Geschwindigkeit
SpeedMargin=Change the increment value used for the speed mod selector on player options.
LuaNoteSkins=Wähle das Design der Pfeile
CurrentStageLocation=Select a stage where the character will dance on.
DisableLowerWindows=Deaktiviere die niedrigeren Timing Zeitfenster; Kann bei Problemen mit übersensiblen Sensoren benutzt werden z.b. bei Arcade Pads.
Display and Graphics=Settings for display resolution and graphics rendering.
Sound Options=Settings for sound.
System Options=Configure core StepMania and gameplay settings.
GraphicsSettings=Adjust texture and model rendering settings.
DisplaySettings=Adjust resolution, refresh rate, and display options.
InputOptions=Adjust input options such as keyboard or joystick button mappings, input delay and speed, and audio calibration.
GameplaySettings=Gameplay settings such as life bar, failure, combos, and timing windows.
SMSettings=StepMania system settings such as startup, hidden and unlocked songs, and autogen.
Appearance and Themes=Themes, noteskins, backgrounds, and user interface settings.
Background Options = Settings for background visuals such as random movies and animations, and characters.
Set BG Fit Mode=Adjust how background graphics and videos are scaled if they do not match your current aspect ratio.
Experimental Options=Experimental StepMania settings.
# Experimental Options Listing
UseOldJoystickMapping=Toggles the mode to use the legacy input mode (over XInput) for controllers.\nRequires a restart in order to take effect.
SongSampleMode=Choose the type of song preview to use on Music Selection.
SongToggleLoop=Toggle the looping of the preview audio on Music Selection.
#
AutoSetStyle=Allow the game to list all one player and two player modes at once instead of one style only. This might require a restart of StepMania (or press Shift+F2).
NotePosition=Determines where the note targets are placed in gameplay.
ComboOnRolls=Choose if rolls should increment the combo or not. If you change this option, you will need to reload the metrics (via Shift+F2) for it to take effect.
ComboUnderField=Determine if the combo should display under the notes or not.
TimingMode=Adjust the Timing Window for gameplay.

GameplayShowScore=Show or Hide the score display in gameplay.
GameplayShowStepsDisplay=Show or Hide the step information display in gameplay.
ShowLotsaOptions=Choose how many lines/rows of options to choose from. &oq;Few&cq; keeps the list to a minimum. &oq;Many&cq; adds various show-off mods.
LongFail=Choose between the original "Long" sm-ssc fail or the "Short" fail adopted later.
FlashyCombo=Determine if combo flashes should be shown or not.
GameplayFooter=If on, displays a footer that blocks visibility of incoming notes for a certain region ( DDR's score frame ).
FancyUIBG=Display an animated menu background. "Off" will display a solid-coloured background instead. Changes will take effect at the title screen.
ShowMascotCharacter=Display the StepMania mascot character on the title screen.
MiniSelector=Wähle die Größe des Notenfeldes.
RotateFieldX=Rotation des Notenfeldes auf der X Achse.
RotateFieldZ=Rotation des Notenfeldes auf der Z Achse.
SmartJudgments=Wähle eine "Judgment" Schriftart.
ComboIsPerRow=Wenn An, wird der Combo bei Jumps und Mehrfachen Noten nur um 1 erhöht anstatt die Anzahl im Chord (Standardmäßig auf "Aus").
SmartToasties=Wähle eine speziele Animation die spielt wenn ein Combo Meilenstein erreicht wird.
SmartTimings=Wähle das Timing Zeitfenster (für beide Spieler).
JudgmentEval=Wenn An, Wird der Bewertungstext im Resultate-Bildschirm durch die aufgewählte "Judgment" Schriftart ersetzt.
TimingDisplay=Toggles the display of timing segments on the song progress meter.
GameplayReadyPrompt=Toggles the Ready/Go display when beginning a song.
AllowAudioInEvaluation=When enabled, the last played song will also play quietly on the evaluation screen.
GameplayBPM=Show the current song BPM on the gameplay screen.

ScoringType=Defines which scoring method to use. If Special is selected, you can select a Special Scoring Mode in Theme Options.

PreferredMeter=Choose your preferred difficulty scale; this mainly affects the "boss song" threshold. If you change this option, you will need to reload the metrics (via Shift+F2) for it to take effect.
CustomComboContinue=Choose the minimum judgment needed to continue a combo, or choose Default if you're not sure.
CustomComboMaintain=Choose the minimum judgment needed to maintain a combo (without incrementing), or choose Default if you're not sure.
ForcedExtraMods=Choose whether or not forced mods should be used on Extra stages.

Speed=Adjust the speed at which notes travel toward the targets. (X = multiplied BPM, C = constant BPM, M = maximum BPM, A = average BPM)
Accel=Wähle die Art, wie die Noten die Ziele erreichen.
Effect=Wähle die Größe oder Bewegung der Noten oder Ziele.
Appearance=Steuere die Sichtbarkeit der Noten.
Turn=Verändere die Position der Noten um das Notenmuster anzupassen.
Insert=Füge dem Notenmuster weitere Noten hinzu.
Holds=Wandel Tap-Noten in Hold-Noten um.
Mines=Entferne Minen-Noten, füge mehr hinzu oder lasse sie das Notenfeld beeinflussen.
PlayerAutoPlay=Lass das Notenfeld von selbst spielen.
ScoreDisplay=Change the way your score is shown.
ProTiming=Displays exact timing in miliseconds on each note.
JudgmentItems=Wähle welche Inhalte auf dem "judgment actor" angezeigt werden.
Scroll=Adjust the direction notes flow to meet the targets.
NoteSkins=Choose a different appearance for the notes.
Handicap=Removes notes. Using these will invalidate a high score.
Hide=Verstecke bestimmte Teile der Spieloberfläche.
Persp=Wähle die Perspektive des Notenfeldes.
Steps=Wähle einen Schwierigkeitsgrad.
Characters=Zeige einen tanzenden Charakter im Hintergrund an.
SaveToProfileHelp=Requires profile or memory card.
MusicRateHelp=Play the music at a faster rate.

LifeType=Wähle zwischen dem einen Lebensbalken und einer Batterie (begrenzte Fehlschritte).
BarDrain=Verhalten des Lebensbalken.
BatLives=Anzahl der Fehlschritte bis die Batterie leer ist.
Fail=Passe an ob und wann das Lied as verloren gilt, falls der Lebelsbalken zuende geht.
Assist=Spiele Hilfstöne um im Takt des Liedes zu bleiben.
Rate=Passe die Wiedegabegeschwindigkeit des Lied an.
AutoAdjust=Kalibriere das Timing und die Syncronität des Songs oder Spielablaufs während du den Song spielst.
SaveScores=Wähle ob die Punktzahl für das Lied abgespeichert werden.
StatsPane=Zeige einen Zähler für verschiedene "Judgment" Timings und den Max Combo.
VideoRenderer=Choose between OpenGL or Direct3D (Windows) graphics rendering engines (will take effect after StepMania is restarted).
NoteFieldLength=Choose how far out the NoteField renders. This may impact simfiles with scripted effects.
experimentNPSDiagram=Enables an ActorFrameTexture based version of the NPS diagram in Select Music.\nAn addition of the AFT version is the seamless transition upon segments higher than 36 characters.
SoundwavesSubTheme=Choose a sub-theme for the Soundwaves theme. Changes might not fully take effect immediately.
ScreenFilterColor=Ändere die Farbe des "Screen Filter".

[OptionNames]
swClassic=Standard
swVaporwave=Vaporwave
swGrass=Grass
swRetro=CincoCero
DetailedStats=Detailed Stats
swFire=Fuego

OptionMain=Main Options
OptionMain=Hauptoptionen
OptionSpecial=Zusätzliche Optionen
OptionSong=Lied starten
OptionSelectMusic=Zurück zur Liedauswahl
OptionEffects=Effekte

DarkPlayerScreenFilter=Dark (player-colored)
DarkScreenFilter=Black
LightScreenFilter=White
LightPlayerScreenFilter=Light (player-colored)
GrayScreenFilter=Gray

MSTiming=Show Millisecond Timing
OffsetBar=Show Offset Bar

[ScreenSetBGFit]
HeaderText=Background fit modes

[StepsListDisplayRow StepsType]
Dance_Single=4
Dance_Double=8
Dance_Couple=8
Dance_Solo=6
Dance_Routine=8
Dance_Threepanel=3
Pump_Single=5
Pump_Double=10
Pump_Halfdouble=6
Pump_Couple=5
Pump_Routine=10
Kb7_Single=7
Ez2_Single=ES
Ez2_Double=ED
Ez2_Real=ER
Para_Single=PS
Ds3ddx_Single=XS
Bm_Single5=5
Bm_Double5=10
Bm_Single7=7
Bm_Double7=14
Maniax_Single=MS
Maniax_Double=MD
Techno_Single4=4
Techno_Single5=5
Techno_Single8=8
Techno_Double4=D4
Techno_Double5=D5
Techno_Double8=D8
Pnm_Five=5
Pnm_Nine=9
Guitar_Five=5
Karaoke=V
Lights_Cabinet=!

[ScreenHowToInstallSongs]
BodyHeader=How to Obtain and Install Songs for StepMania
Finding Songs=Where to Find Songs
Installing Songs=How to Install Songs
Importing Songs=Importing from existing StepMania installs
Reload Songs=Reload Songs
Exit=Back to Title Menu

Explanation-WhereToFind=Launches a web page with information on finding songs for use with StepMania.
Explanation-HowToInstall=Launches a web page with song installation instructions.
Explanation-AdditionalFolders=If you have other installs of StepMania, you can use the AdditionalFolders preferences to load it into StepMania 5.x.
Explanation-ReloadSongs=Reload the songs. This is required if you've added/changed/deleted songs while StepMania is running.
Explanation-Exit=Return to the title menu.

[TapNoteScore]
ProW1=Flawless
ProW2=Perfect
ProW3=Great
ProW4=Good
ProW5=Bad
W1=Flawless
W2=Perfect
W3=Great
W4=Good
W5=Bad

[OptionNames]
#measure counter shit
Div_4ths=4ths
Div_8ths=8ths
Div_12ths=12ths
Div_16ths=16ths
Div_24ths=24ths
Div_32nds=32nds

Custom=Special
Many=Many
Few=Few
Normal=Normal
Lower=Lower
Short=Short
Long=Long
Play Song=Play Song

MeterClassic=1 to 10 (DDR/ITG)
MeterX=1 to 19 (DDR X)
MeterPump=1 to ?? (PIU)

Cover=Hide background
Dark=Hide targets
Blind=Hide judgments

SpeedX=Multiply BPM (X)
SpeedA=Average BPM (A)
SpeedM=Maximum BPM (M)
SpeedC=Constant BPM (C)

[ScreenTestInput]
HelpText=&BACK; oder &START; gedrückt halten, um Bilschirm zu verlassen.

[PaneDisplay]
Taps=Taps
Jumps=Jumps
Holds=Holds
Mines=Mines
Hands=Hands
Rolls=Rolls
Lifts=Lifts
Fakes=Fakes
S=S
V=V
A=A
F=F
C=C

[ScreenMapControllers]
Exit=Zurück

[ScreenGameOver]
GAME OVER=GAME OVER
Play again soon!=Bis zum nächsten Mal!

[ScreenHowToPlay]
How To Play StepMania=Wie man StepMania spielt
Information=Information

Feet=Benutze deine Füße für dieses Spiel!
Tap=Wenn die Pfeile diesen Punkt bedecken,\ntrete auf die übereinstimmende Fläche.
Jump=Trete auf beide Flächen wenn zwei\nverschiedene Pfeile gleichzeitig erscheinen!
Miss=Bei zu vielen Fehltritten geht die\nTanzleiste leer und das Spiel ist aus!

[Protiming]
MS=Ms

[ScreenNetRoom]
HeaderText=Online Lobby

[ScreenNetSelectMusic]
HeaderText=Select Music

[LongStepsType]
Dance_Single=Dance Single
Dance_Double=Dance Double
Dance_Couple=Dance Couple
Dance_Solo=Dance Solo
Dance_Routine=Dance Routine
Dance_Threepanel=Dance 3 Panels
Pump_Single=Pump Single
Pump_Double=Pump Double
Pump_Halfdouble=Pump Half-Double
Pump_Couple=Pump Couple
Pump_Routine=Pump Routine
Kb7_Single=KB7
Ez2_Single=Ez2 Single
Ez2_Double=Ez2 Double
Ez2_Real=Ez2 Real
Para_Single=Para Single
Ds3ddx_Single=DS3DDX Single
Bm_Single5=BM 5 Keys
Bm_Versus5=BM VS 5k
Bm_Double5=BM 10 Keys
Bm_Single7=BM 7 Keys
Bm_Versus7=BM VS 7k
Bm_Double7=BM 14 Keys
Maniax_Single=Maniax Single
Maniax_Double=Maniax Double
Techno_Single4=Techno Single 4
Techno_Single5=Techno Single 5
Techno_Single8=Techno Single 8
Techno_Double4=Techno Double 4
Techno_Double5=Techno Double 5
Techno_Double8=Techno Double 8
Pnm_Five=PNM 5 Button
Pnm_Nine=PNM 9 Button
Lights_Cabinet=Lights
Kickbox_Human=Kickbox Human
Kickbox_Quadarm=Kickbox Quadarm
Kickbox_Insect=Kickbox Insect
Kickbox_Arachnid=Kickbox Arachnid

### Beyond here is all the new strings for the options overhaul. They need to eventually be merged back into Fallback and translated.

[ScreenOptionsCustomizeProfile]
scatter_edit=Detailed Stats bearbeiten
avatimg_edit=Profilbild ändern
TotalTime=Gesamt Spielzeit

[ScreenOptionsGraphicsSub]
HeaderText=Display & Graphics

[ScreenOptionsDisplaySettings]
HeaderText=Display and Resolution

[ScreenOptionsGraphicsSettings]
HeaderText=Graphics

[ScreenOptionsSound]
HeaderText=Sound

[ScreenOptionsInputSub]
HeaderText=Input & Calibration

[ScreenOptionsSystemSub]
HeaderText=System Settings

[ScreenOptionsStepMania]
HeaderText=StepMania Settings

[ScreenOptionsGameplay]
HeaderText=Gameplay Settings

[ScreenOptionsDisplaySub]
HeaderText=User Experience Options

[ScreenBackgroundOptions]
HeaderText=Background Options

[ScreenOptionsExperimental]
HeaderText=Experimental Settings

[ScreenTimingAdjust]
HeaderText=Timing Adjustment
Current=Current
Selected=Selected

[ScreenOptionsUI]
HeaderText=Interface Options

[ScreenEditOptions]
HeaderText=Edit Mode Options
